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Fire Emblem: Shadow Dragon Video Game Review
Posted by Stew Shearer, 328 days ago
  Fire Emblem: Shadow Dragon
  Fire Emblem: Shadow Dragon Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Fire Emblem: Shadow Dragon Buy Now
 Rating Preview
 Fun Factor
 7.5 
 Graphics
8.0
 Sound
7.5
 Multiplayer
8.0
 Single Player
6.0
 Controls
9.0

In terms of RPGs, Fire Emblem is generally recognized as one of the most solid series in the genre. While the franchise has generally relied on largely the same, unchanged gameplay with each new release, fans have stuck with the series due it’s addictive nature and deep story and character development. Shadow Dragon, a remake of the first Fire Emblem game and the first title in the series to make its way to the DS, benefits from a slew of new additions that help to streamline the gameplay experience, but suffers from a number of baffling design choices that render this remake one of the weakest in the series.

Unlike the deep and enjoyable stories of more recent Fire Emblem games, Shadow Dragon’s is about as generic as they come. The plot is a veritable checklist of RPG cliches: Determined prince? Check. Evil tyrant? Check. Dragon? Check. In a nutshell, it follows the quest of Prince Marth to retake his country and defeat the titular dragon. While other Fire Emblem games have managed to do a lot with formulaic plots, Shadow Dragon does very little. The story is a word-for-word remake of the original game. As such, the game does nothing to make players grow attached to the characters. The support system of other Fire Emblem games is sadly absent from this one. On one level it could be argued that the developers were merely trying to replicate the original experience, but on another, it comes off as very lazy. The developers redid the visuals and added in a number of new gameplay features but decided to leave out one of the most beloved mechanics that has, in the eyes of many fans, come to define the series. If the time had been taken to develop a support system for Shadow Dragon, that by itself would have done wonders to make the characters a little more personable. As it stands the majority of them, right up to the most central figures in the game, are little more than flat caricatures who feel markedly disposable.

 

Fire Emblem: Shadow Dragon

If this were the only problem with Shadow Dragon, it might have been somewhat excusable, but it’s not. The first and most noticeable is the lack of the rescue command. While it certainly isn’t a necessity, and on one level makes the game more challenging, it’s a feature that has been standard in the series since the GBA games first made their way to our shores and its absence, again, strikes me as lazy. It might not have been there in the first game, but there is no reason a modern remake of the game shouldn’t include it. Worse than this is the subtle way in which the weapon triangle system seems not to work in the slightest. Again this is something that wasn’t present in the original, but seems to have been included to some extent in the remake. Go into battle with a swordsman against an axe fighter and the game will display your weapon as having the advantage. Unfortunately, it rarely seems to work that way. More often than not, your weapon doesn’t matter in the slightest. Axes work just fine tackling swords, swords have no problem cutting down lances, and lances are hardly trumped by axes. This ends up voiding much of the strategy that has made the series so special, and brings everything down to the level of brute force.

Surprisingly, other elements of the game are weakened by additions, as well as omissions. The new reclass feature, which allows characters to change their classes between battles, works to further wreck the things that have made the Fire Emblem games unique. One of the greatest strengths of the Fire Emblem experience has been its consistent use of the permadeath. If you let a character die, they’re gone for good. It makes every move more risky, and forces the player to value the members of their army as more than just cannon fodder. The reclass feature minimizes this experience, removing the uniqueness of individual units so that they can simply be replaced if you screw up. Moreover, the game doesn’t leave you short of troops, either. Within the first few chapters you’ll have amassed around twenty units, and even after that, fresh recruits show up at pretty regular intervals.

Other minor complaints can be filed. Arenas, where players can have their characters fight for money and experience, are rendered pretty useless. Previous titles that included them tended to make a point of matching up appropriate classes and level so that things would be even enough for your characters to stand a chance. Shadow Dragon’s version seems much more random. You’ll sometimes meet equal sparring partners, but often enough you’ll be put against an opponent who is way out your league. One can easily retreat from such battles if necessary, but in doing so you forfeit a portion of the gold you need to supply your army. If you’re only winning a third of the fights you enter, your resources dry up quickly.

 Our Rating for Fire Emblem: Shadow Dragon Video Game Review
7.5
Fun Factor
Shadow Dragon can be fun and addictive but it is less satisfying than previous iterations of the franchise.
8.0
Graphics
One of, if not the best, visual presentations in the series. Some might take issue with the new character model style, but overall Shadow Dragon is a colorful, detailed game in a series not know for it’s devotion to detail.
7.5
Sound
The sound is adequate but not memorable. This isn’t a soundtrack that’s going to stick with you afterward.
8.0
Multiplayer
The new multiplayer mode is a nice addition that lengthens and enhances the value of the game. But not enough.
6.0
Single Player
The weakest single player Fire Emblem thus far. Whether through laziness or poor choice, Intelligent Design has managed to leave out some of the best features of the series, while adding in others that only damage the core gameplay.
9.0
Controls
No complaints here. The game is easy to use with a good interface.
7.0
Overall
Fire Emblem: Shadow Dragon will be enjoyed, but suffers from a slew of problems that could have been easily avoided. Fans of the series will probably enjoy it, but newcomers would be better off seeking out one of the other Fire Emblem games.
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