I assume that most of you haven’t been paying attention, so here’s all that you’ll need to know about the Wolfenstein series: You play William “B.J.” Blaskowitz. Yes, that’s his real name. B.J.’s World War II accolades include invading Hitler’s castle, killing his dogs, eating his dogs’ food, stealing countless valuable treasures and artifacts for personal gain, and eventually gunning down the Führer with all of his friends. Oh, and Mr. Blaskowitz also conquered Mecha-Hitler, but that was in self-defense. Colorful. Anyway, B.J.B. is back in an all new, Hitler-less Wolfenstein, and he has thankfully brought some supernatural abilities with him.

You see, the Nazis opened a portal to another world, attempting to harness mystical powers to give them the edge in combat. Of course, our hapless hero B.J. stumbles upon this dig site and disrupts it, gaining control of these phenomenal abilities in the process. As his adventure continues, B.J. discovers ways to walk through walls, slow down time, intensify bullets, and even generate a force field around himself, becoming an almost comic book-like super-hero as he runs around familiar World War II locations.

While I won’t waste valuable internet space (Good, because we’re almost out -ED) describing how a first-person shooter works, it’s worth saying that the weapon mechanics of Wolfenstein are traditional. The game spins tradition by letting players upgrade the machine guns, rifles, flame throwers, and special weapons found. The Nazis have inexplicably left bags of money lying around, and tracking these down affords the player to add extra kick to gunfire or reduce the amount of recoil while shooting. While these don’t make a huge difference, it’s a nice touch that gives the collectibles a sense of worth.