Faith has worked most of her life as one such courier, and while there weren’t many clues as to the game’s overarching plot, one can safely assume she gets caught up in something much bigger than escorting sensitive documents from gantry to skylight. A close friend will probably get caught and/or killed in the fray, Faith will blame herself and go on some super-ninja killing spree using the game’s amazing combat mechanics, and... wait, how do the combat mechanics work?

Honestly? We couldn’t tell much from the demo. Faith spent a lot of time running away from the authorities (and media, oddly enough) and the one instance of combat was incredibly short and deadly, which makes us worried that combat is nothing more than a small number of instant-kill combos initiated by a single button press. The platforming is cool and could very well pull the game above mediocrity, but a lack of combat mechanics could land Mirror’s Edge with too much repetition.
What do we think of Mirror’s Edge? It looks great, and has tons of potential. The ability to platform from the first person intrigues us on a number of levels, but it’s hard to give it a thumbs up with so many pressing questions. We’ll be watching this one closely.
Here are some more screenshots from the game.


