A few other weapons shown were the torpedo gun, which fires a round that travels underground and can be detonated at will, and the black widow, which shoots out a series of sticky mines that can then be exploded in the order they were fired. The underground torpedo will be able to travel underneath structures, so you can fire it from behind cover as well as bypassing the enemy’s cover. Another innovative use of the Black Widow we were told was to fire a few of its mines onto a barrel and then sent the deadly package rolling towards an enemy.
It’s also apparent that Day 1 is planning on integrating terrain deformation into some interesting puzzle scenarios. At one point, in order to allow Brody to walk across a series of platforms, a spike grenade had to be thrown to raise spires to act as columns and connect pieces of a walkway. Finally, we were shown the genetically engineered leaping Hydra enemy. Since the Pacific forces prefer genetic modification to high tech weaponry, expect to see more genetically enhanced soldiers in the future.

Unfortunately, Day 1 didn’t have much to say about multiplayer, other than that terrain deformation will be fully present, and make for a variety of unique game types based around the functionality. They explained that classic modes will also be present, but with some twists involving the terrain weaponry. For instance, in capture the flag, in order to successfully infiltrate the enemy base manipulation of the terrain on their turf will have to occur. We’re still not sure how the terrain deforming weapons will be balanced in the multiplayer mode, as a number of players creating a constantly shifting landscape could get to be a little hectic.
The build we saw definitely appeared sharper than the previously released videos, and Brody’s new look is an improvement as well. The developers pointed out some creative ways that the weapons can be used in conjunction with the deformation system, such as using the Entrencher for a super jump, or riding the outer edge of a vortex grenade blast to slingshot yourself. If Fracture ends up providing the kind of free form physics based gameplay as promised, it could make for some good replay value, as no scenario will always play out exactly the same.
Fracture is set to release this summer on both Xbox 360 and PlayStation 3