You can assign weapons just like Oblivion. At any time, a gun can be equipped or used by assigning it to the D pad so that you can change your weapons on the fly without having to go to inventory. The same goes for using a stim pack, when you are looking for a boost. A nice little feature we learned was the fact that you can assign stim packs to designated limbs. You are able to cripple enemies by shooting their legs and arms, but the same can in turn be done to you. You will know when a limb is in danger by way of a flashing red icon at the top right hand of the screen.
What’s great about Fallout 3 is that you don’t always have to fight. Pete loaded up yet another save and this time, we saw a group of humans that are part of Talon Company, which is a group of mercenaries fighting against the super mutants. We were told we would see this a lot in the game, where you will come across groups of characters or creatures that are fighting amongst themselves. You have the choice to join in, just watch and see what the outcome is, or completely ignore it altogether. The choice is entirely up to the player.
We would like to say a big thanks to Pete Hines, who demonstrated the game to us, and to all the guys at Bethesda Software. Fallout 3, when released, will be in a league of its own. So much depth, so much attention to detail, so much customization, and from the demo we have seen, it looks absolutely stunning. Fallout fans, you won’t be disappointed; RPG fans you won’t be disappointed. If everything keeps going as it is then this will be marked as an all-time great.
Now it may be the end of our Fallout 3 coverage this week, but that doesn’t mean it’s the last you will have heard of this game before launch. TheGameReviews.com is giving our members the chance to ask a question regarding Fallout 3 directly to Bethesda Softworks. All you have to do is leave your questions in the TGR Forums, and we will take them to Bethesda and get your questions answered!