Quantcast
Xbox 360 Playstation 3 Nintendo Wii iPhone Video Game Reviews iPhone App Search Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Community
  Upcoming Releases
  Latest Releases
  Video Game List
  Game Reviews
  Weekly Game Giveaways!
  Inside The Games
  Previews
  iPhone App Search
   Weekly Features
  Good, Bad and Shipping
  BitMaps
  Rumor Killers
  The Bargain Bin
  Very British Gamer
   PodCasts
  Game On
  Big Red Potion
  Game Zombie TV
   SECTIONS
  Downloads
  Gamer Blogs
  Videos
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  TGR Staff
  Write With Us
  Advertising Information
  Submit Gaming News
  Submit a Review
  Submit Content
  Video Game Advertising
   Video Game Industry
  Resources
  Video Game Industry Events
  Features and Opinion
  Video Game Company List
Affiliated with:
GameZone.com

Friends:

360 sync


360 Voice

iPhone Sites

iPhone App Index

iPhone App Reviews
Game Reviews Index » Articles Send this page to a friend
Review: Requiem: Bloodymare
Posted by Nick McCavitt,
 Rating Preview
 Fun Factor
 7.0 
 Graphics
8.0
 Sound
6.0
 Multiplayer
8.0
 Single Player
8.0
 Controls
0.1

A good weapon is always necessary, but as someone once said, it can cut both ways. When you’re in that kind of scenario and there’s nothing left to do, it’s time for the the Beast Possession System. This system is only available once the player reaches level 23 but, once that goal has been achieved, it can be a powerful equalizer on the battlefield. The primary ingredients for the Beast Possession System are called ’Pieces of Possession,’ collected from certain monsters, that can be used to select a certain monster to transform into at the end of a very long quest. Unfortunately, if you want more than one monster in your arsenal, or if the one you already have is killed off, you have to repeat the quest chain over again and collect more PoPs.


Finally, there is the DNA System, which acts as Requiem’s character upgrade system and is a colorful splash of science fiction in a game otherwise occupied by the fantasy horror genre. The basic function of this program is to increase character abilities, or to reduce the specific racial or class powers, by filling five DNA slots. This is done by approaching a specific NPC and utilizing certain objects that are specific to certain classes and types. If I have a magic user, for example, I can use the DNA System to lower the amount of MP needed for them to cast spells, increase the effectiveness of healing spells, or many other things dependent on their current level and job class. Also, when all five slots are filled a special Hidden DNA will be made available and will be different things depending on the character. If the player eventually becomes dissatisfied with the current DNA arrangement, it can always be altered but in that instance the player will have to fork over a fee for the privilege.

What is also surprising about the game is the number of races and classes available: specifically, how few of them there are. It is true that some games only feature one playable race (Tabula Rasa, for instance, only allows you to play as a human soldier) but this is usually compensated for by the presence of a wide variety of job types to undertake. Here in Requiem: Bloodymare, there are only three races to choose from and of these three, each has only a two-tiered job tree. If you pick the Kruxena, for instance, you have the option of starting out as a Rogue or Soul Hunter, but after you have made your selection, you only have one other final job you can select for your character: either a Shadow Runner or Assassin for the Rogue class or a Defiler or Domninator for the Soul Hunter class. Upward mobility comes to a halt pretty fast here.

 Our Rating for Review: Requiem: Bloodymare
7.0
Fun Factor
To some extent, all MMOs are the same, but in this case Requiem has its own unique dark world that will prove an attraction to fans of the genre.
8.0
Graphics
The characters and enemies look good, if rather unusual in some cases, and the levels are expansive and sterile in keeping with the dark look of the game.
6.0
Sound
As with most MMOs, the sound library is limited in scale but the growls of the creatures, the background sounds of the encampments, and the range of battle sounds are well done. There is also a rather extensive graphical emoticon and chat system that can
8.0
Multiplayer
Servers are separated between PKE and PVP play, but for those who don’t want to give up the fight, voluntarily PVP is still available in non-PVP servers. The scale of the PVP system is unprecedented, however, as matches can be fought on an 8v8, 16v16, 32v
8.0
Single Player
The breadth of single player combat is based on what race you are playing, but there seems to be a nice balance struck between what you can solo and where you can’t.
0.1
Controls
0.1
Overall
 


Video Game Reviews Twitter
Weekly Video Game Podcasts
Inside The Games

Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions

iphone game
The Game Reviews Picks of the Month: Halo Wars | Killzone 2 | Street Fighter 4 | Resident Evil 5 | Tom Clancy's HAWX