The three races are an odd combination. While Gravity Interactive has stuck to the tried and true system of keeping the races balanced with each other, the presence of only three races leaves it feeling rather constricted. Each race is strong in some areas and weak in others and there are particular weaknesses that have been attributed to each race. The Turan, for instance, are the humans (or humes) of the game: they are the most balanced of the three as their stats have been spread evenly amongst strength, agility, and intelligence, making them good all-around characters but weak against magic. The Turans serve as a foil to the Kruxena who possess a greater talent in magic but are in their turn hampered by not giving a toss about the other races in the world. The final race, the Bartuk, are basically strong but stupid. It’s a well designed system but veteran MMO players may find it to be limited in scope.

Both experienced and newbie MMO players will find the controls nothing to complain about as it the same system that have been seen in all other MMOs. WASD moves your characters to all points of the compass and Q and E strafe. When fighting, a HUD will appear around the creature telling you the creature’s name and level before you attack. Physical attacks are done via right click and, as your character becomes more injured, your character’s body will show more wounds.
To sum up, Requiem: Bloodymare is a good MMO, but the violent nature of the game, along with the darker, more horror-genre atmosphere, may not make it an ideal title for players new to the realm of MMOs. Basically, Requiem: Bloodymare is a great game for those who feel that the majority of MMOs pulled too many punches with their in game content or for people who like to have the latest thing.