Inevitably, you’ll stumble into a cut-scene or two, which is where the bulk of the story unfolds. The game represents a wide swath of genres, from action, comedy, drama, romance, science fiction: Metal Gear Solid 4 has it all. In terms of pure cinematic quality, Metal Gear Solid 4 arguably has no equal in games. In terms of narrative quality, there can be some points of contention. Both melodramatic and insanely hard to follow at times due to the intricacy of the story that is being told (especially to franchise rookies), the plot may turn off those that can’t suspend disbelief. Characters will commit acts that shatter reason, even within the context of an already “out there” storyline. Still, I could not help but to be thoroughly engaged in the way it was presented.
The melodrama and the plot belie the realism that Metal Gear Solid 4 can provide. From snow covered areas under white out conditions that considerably hampers your vision, to the emotion that characters show in their face, Metal Gear Solid 4 presents a believable world. The intensity that you feel in your gut while you’re sneaking past enemy troops, or the shiver that goes up your spine when you’re spotted is very real. The landscapes, the sound of two competing factions barking orders at their fellow troops, the guns firing - all these components add to the gameplay in ways that are immeasurable.

That’s really what Metal Gear Solid 4’s essence was about: the intensity of the fight. There are story elements that will please the hardcore MGS nuts and there are deeper, real-world themes explored here (though very beneath the surface, and it will vary from player to player what they get out of it) but the engaging cut-scenes are not what made Metal Gear Solid 4. It was fear. Fear of getting spotted. Fear of having to fight. Fear of failure. That intense, gut feeling powered the game throughout, and the story and well-crafted cutscenes round out an excellent game. Fan or not, Metal Gear Solid 4 deserves to be played.