*Ghost Recon Advanced Warfighter 2*
*********************************
***************************
Tom Clancy’s Ghost Recon Advanced Warfighter 2 Walkthrough and Guide
For Xbox 360
Version 1.05 (7/25/07)
Written by Brad Russell “TheGum” (email @ bottom)
***************************
Version 1.0 – walkthrough complete, what more do you want?
Version 1.05 – updated the contact info
*******************
*Table of Contents*
*******************
Use Ctrl + F and type in the code for the section you want.
1. A Brief Foreword 2. Controls/Tips/Wisdom 3. Weapons 4. Walkthrough Virtual Boot Camp vbc111 The Pueblo pue222 Desert Rats rat333 Singing in the Rain rai444 Urban Warfighting war555 Night of the Mucho Dead nmd666 Bullfight bul777 The Lonely Ghost tlg888 Shooting Gallery sho999 Cover-Up cov1010 Mouse Trap tra1111 Dam Mercenaries dam1212 Welcome Back to Mexico mex1313 5.Copyright/Other
*No online or multiplayer in this guide, or achievements.
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
Number seven, and it’s just getting easier and easier. RE5 is closer…
GRAW 2 is by far the best of the best of the Tom Clancy stuff. It is much
faster than Rainbow Six, and you get some of the elements of Splinter Cell. Not
to mention this is probably the best looking game ever made.
For me, the game begins at a fast pace by throwing many different and varied
situations at you, changing settings, and mixing up the gameplay. What helps
the best is that the missions aren’t as hard as last time (or I’m just much
better), and they are much shorter (same reason against it). The consequence
of all this is that the game itself is extremely short, and sadly, suffers at
the very end when the pace is slowed and the game extended by two extra levels
that seemed a bit pointless.
Despite that last bit, GRAW 2 is a must for all 360 owners, and the multiplayer
is what all you LIVE-players want. So close to being a perfect game, maybe
next year, or in a few months with the Clancy-factory out there.
Enjoy,
TheGum
PS – what the heck Sony, are you for real with that?
*****************************************************************************
* 2. Control/Tips/Wisdom *
*****************************************************************************
For the people without the book.
Controls
——–
A – Reload; hold for weapon options
B – Previous weapon; hold for inventory
X – toggle goggles (haha)
Y – Actions
RB – Switch sides; hold for different camera
LB – change assault/recon
RT – Shoot
LT – Aim; hold breath
RS – Look
LS – Move; click to crouch
D-Pad – select unit/give order
Start – Pause
Back – Map
Tips/Wisdom
———–
*Reload often.
*Cover is a must, if you want to live.
*The sniper rifles will pierce walls, that is awesome.
*Silencers mean less power.
*Smoke can get you out of sticky situations.
*Send your team into unknown areas first; better them than you.
*Unlike the last game, the new medic can heal you at anytime.
*Check the map if you are unsure of the next move.
*Abuse the UAV whenever you got one.
*Press Regroup to have your team follow you. They will pause, but chase you
if you run far enough.
*****************************************************************************
* 3. Weapons *
*****************************************************************************
Sorry, I didn’t field-test all of these, but just as well. This comes from
the main menu, under bonuses.
And SD means silencer. The silencers make the gun quiet, but it will be less
accurate and powerful.
Guns I Could Care Less About
—————————-
I never used these, so you shouldn’t either. I know, one of these is probably
half-decent, but that’s not good enough.
MR-C
36K Carbine
SCAR-L Carbine
MK14 EBR – the training rifle, but it did suck, so avoid.
M468
Px4 Storm
M9
Guns With Grenade Launchers
—————————
Good for early on.
MR-C/AGL – Has the grenade launcher, which is awesome.
SCAR-L/EGLM – the rest are probably cool too, but you never need this many.
SCAR-H
SCAR-H/EGLM
SCAR-LCQC/EGLM
M-32 MGL – cool in theory, just not the range to be uesful.
Guns To Use
———–
Put the sniper rifles and P90 as top choices at all times.
MR-C LW SD – The camera gun. The best gun for pure firepower, and for cowards.
MK48 LMG – Great for tearing up enemies and vehicles, just wastes lots of
bullets.
MG21 – same as the above one.
SR AS50 – starter sniper rifle with a big clip, but not that strong.
DSR-1 – next step up; it can pierce thicker stuff.
M95 Sniper – the best rifle; can go through concrete.
P90 – great secondary weapon, and almost always a choice.
Rx4 Storm – this gun did not make the first list, but it should have. It was
the gun with the scope, and the scope makes a world of difference. Consider
using it more than I originally said.
Honorable Mention
—————–
ZEUS T2 – when you need to take out tanks yourself.
Cx4 Storm – good, when available.
MP5A3 – the basic gun, still good though.
???
—
M107 Sniper – I’m not sure where this gun comes from, but it sounds awesome.
Pretty much the uber sniper rifle.
M1014 – not sure what this is, cause it ain’t a shotgun.
Grenades/Bombs
————–
Use the Defensive Pack by default.
Frag – blows crap up, though, you rarely need any.
Smoke – provides cover when you don’t have any; use the detection goggles.
Satchel – good for taking out tanks and such.
*****************************************************************************
* 4. Walkthrough *
*****************************************************************************
Author: Brad Russell, GameFAQs.com, if this guide is under some other author
please email me at lunatic_252000@yahoo.com
Read ahead to be aware of what to expect; I don’t think I “spoil” much.
This is a walkthrough, but I’ve become less descriptive this time. Not because
I’m lazy, though that is nice, I just feel that I’m here to provide you with a
gameplan for each level, not hold your hand. Got to leave something for you to
do on your own.
As you should know, the AI is unpredictable, so be aware that differences are
absolute. Let’s jump in.
Virtual Boot Camp vbc111
—————–
Good grief, if you need help with this mission, just toss the game out that
window right now.
We’ll cover the various workshops where you can get achievements if done with
perfection.
Kill 5 Bad Guys Without Being Hit:
Simple enough, kill the enemies. They come in two, one, and two as you head
up the street. Use cover and poke out to kill them. Not bad, you should be able
to do this and take some hits, but be okay. However, if you want the gamer
points for perfection, you must avoid all bullets. Simply focus on each group
as they are pacing; as long as you get one enemy from a pair, you will be fine.
Kill 5 Bad Guys with Headshots:
From the starting checkpoint, you could back up and pick off each dude from
way far away (I did). But you can just go up the hill and pick off foos the
old fashion way. From the stairs, you will count three guys on rooftops on the
left side of the path, and two more on the right. There are two under the
windmill in the background, hard to see. Remember, headshots, and if you can’t
get them from far away go ahead and peek around corners as you go up the hill.
Destroy a Light Armored Vehicle:
Get to the corner, get the cursor down the path so it turns yellow, and then
throw a smoke grenade as far as you can. Get to this smoke and toss another
as far as you can toward the vehicle (press X to see through smoke). From
the next smoke, toss another to the vehicle, but don’t toss it at full strength
or you will over shoot it; just get some smoke close to the front of the thing
and you will be good. From the third smoke, toss a bomb close to the enemy and
detonate. If you use more than one bomb you will not get the perfect score.
Kill 5 Bad Guys with Your Team:
There are two groups of bad guys to kill. Send your team to the rusted cement
truck and they will spot the first two. Put your squad on assault and they
should be able to handle the fight. If not, just move them around and they
will win. Now go west and put your team on a wall. The tangos are by the gas
station up ahead. From the first building that your team spots the enemy, put
them on assault to get the bad guys scared, and then send your team up the to
a wall closer and that should seal it (if not, just move them around).
Seriously, if you need help with the stuff in between, quit now.
The Pueblo pue222
———-
Bring this crap with you: Ramirez, Brown, Nolan, MR-C/AGL, and the Defensive
Pack. Check the map to make this easy. Go through the narrow path on the first
right and set your team the first small bricked wall. There should be three
red diamonds on the screen and you should take to the wall a bit farther up the
road. Switch to the grenade launcher and use the opening in the wall to blast
the pair on the ground; set your team to assault and they will take out the one
on the roof.
Take the right checkpoint (one on the left, one on the right). Don’t really
need the UAV, just run toward the bridge and take a right, stop at the big
rock. Put your team near the broken building below. There are four enemies in
total: a pair in the middle and one on either side. You can use a launched
grenade on the pair, or whatever; just make sure you have your team on offense.
Blow up the tank when the air is clear (this should not of been a hard fight).
(Author: Brad Russell, GameFAQs.com, if this guide is under some other author
please email me at lunatic_252000@yahoo.com).
Return to the bridge and go toward the left so you can take the high ground.
There are four guys here too: a pair, one in the open behind them, and one in
the cave with the artillery. You could do something very clever and time
consuming to win this fight, or you could just pick off all four from the
cover of the rocks above. Whatever you can’t hit, send your team down the ramp
(check the map) and you follow to mop up and destroy the piece.
Go up the cliff and get ready for a big fight. You could use the UAV this time
to get some red diamonds on the HUD. Put your team behind some of the blue
crates near the trucks on the ground. You should have a few grenades in your
gun left, and depending on where the soldiers are, I would advise shooting
both of the trucks on the bridge to help clear the way. Put your team on the
offensive and you should pick off tangos from behind the rock on the hill (or
anywhere that gives you a read on the bridge and the ground). The bad guys will
flood the ground when the fight starts, so be careful – they are all dead when
the objective complete notification pops up on screen. Simple enough, get on
the bridge and reach the extraction point.
Desert Rats rat333
———–
Go up the trail and take cover behind the first big rock you see. There will
be two enemies near the car, and two more around the shanty. Use cover, pop
up, and take them out with your normal fire. Go to the mule and get the
MP5A3 SD with the defensive pack (though, it doesn’t really matter).
Ready the sniper and take control of the UAV, then scan the area to the east
so you get two red targets near the busted structure. This gun is just great,
it has x2 zoom and it will pierce thin walls. Use the rock wall and take both
out; should get one easy and then the other as he hides in terror. Move the UAV
up some more to get three marks on the hill. Use the other rock wall and pop
n’ shoot to get all three (even if you can’t see them, just get your cursor on
the diamond). Then got one more on the ledge to the right to clear the path to
the next checkpoint.
*If you ever get hurt, or low on ammo, you can use the mule at any time.
Send your UAV into the pit so you spot five marks. Use the opening in the rock
wall to get them all; and when the purple, fleeing target comes on screen,
switch to your secondary gun and aim for the driver to ice the vehicle (not
sure if this means anything, but may as well blow it up). When all is clear,
go to the helicopter to restock.
*If it doesn’t land, something is in the way…
Get the default three and keep the same equipment. Look into the construction
pit and look to the far right corner, send your team there. This will prompt
some mortar fire and two guys to appear. Stay where you are and hope the
artillery misses everyone as you pick off the two bad guys. Now join your team,
and be quick about it. Get into the tunnel and try to snipe a few enemies (you
can send in the UAV, but you still can’t hit most of them from here). Bring
your team with you, put them behind cover near the tents, and put them on
aggressive; you will move around and play sniper. Pick off the ones on the
right first, then get whoever may hide on the left. Run back to the evac point
after all is clear.
Singing in the Rain rai444
——————-
Ready to have some fun? This level is great!
Look through the rain as the mission starts and start firing at trucks on the
bridge before they become targets. When you sweep by you need to get those big
trucks first to take out mucho enemies, then mop up whatever survives.
*FYI, the guage at the corner must be respected, so let off your fire if the
thing starts to slow. Also, I’m sure the message on the mountain means
something…
As you approach the camp, get ready to pick off soldiers, and as you round the
water tower be ready to get an RPG before it can fire again. Then it will be
a simple matter of using the vehicles’ explosive nature to clean up. When your
friendly chopper avoids a hit, get ready to take out a bunch of foot soldiers
as they run for dear life, but you don’t have to kill them all. Focus fire on
the fleeing trucks, and also the ones along the road – nothing you can’t
handle yet. Around at the other end of the tunnel will be more things to blow
up, so oblige them all. When a huge group convoy of begins to spill out of the
tunnel, just focus fire on one of the first trucks to demonstrate the domino
effect. Wasn’t that great? Short but sweet.
Urban Warfighting war555
—————–
Start by putting your team on offense and sending them to cover nearby as the
enemies converge on your LZ. Can’t really use smoke effectively here, so just
return to pop n’ shoot tactics to clear the way (your team should do most of
the work). Then go up the street to the right and anticipate some enemies way
up the street when you get to the intersection (to the west). Now the path will
be clear to the mule. Get the unsilenced gun and defensive pack.
Go along the path (check map) and you will find some friendlies under fire.
Ignore all that and go up the nearby steps, set your men to wait on the steps,
and you take out the tank from the roof (use cover, duh); it will take two
shots.
You now get a cool APC Stryker to command. Honestly, you can just send the
thing forward along it’s “rail” and it can handle all the enemies in the way;
it helps if you tell it to “attack” (press UP). Do so for the first two times
it has to turn (check map), but stop it at the second turn while you take cover
behind it and use the scope on the ZEUS to take out a group of guys by some
sandbags. Just send in the APC to finish the job. You and your team then need
to set up behind a bombed out bus. Just send your APC to the end of its rail
and let it finish the fight, but you and your team could help. There are many
men in the sandbags and one up high on the right.
*If anyone is hurt, heal them first before you hit the chopper.
Resupply, and switch the ZEUS for the sniper; bring the destructive pack just
in case. Move along the bridge and some stuff happens, just send your team to
the cover behind the car on the bridge and you get the sniper ready for two
bad guys up the way. When they are gone (and it may be hard with the weird
shaking that happens) occupy the area on the steps by sending your team to
cover behind a planter. This planter is crucial, as you can exploit an unwise
tactic in the AI from here. Keep your team on defense, you crouch, and every
now and then you should poke around the right corner of the planter (don’t
hug the planter, stay off it, but behind it). There are two cars visible down
the street and they are usually occupied by enemies. This is the key because
when you shoot one down, another takes its place; that means you can kill
almost all of them from this spot. Just make sure to check both cars and the
area around them – for some reason they never shot at me.
When the kill count is met, a big tank rolls in. Ignore trying to take it out
yourself, and move up into the fountain area. Be mindful of remaining soldiers
as you take cover behind one of the walls facing the streets. Wait for FAR
support to be granted, and then all you need is a red diamond on the tank to
put the jets into action. Wait some more for two more tanks to roll in. Once
you get air support again grant it on the right-most tank and that should clear
the area, and just do it again if it doesn’t. All the enemies will clear when
the safety of the tanks is gone, but one or two might glitch up and stay. Just
run to the evac point and it’s over (yes, you didn’t need your team at all
if you were wondering).
Night of the Mucho Dead nmd666
———————–
Bring the cool gun, the silenced gun, and the defensive pack. Press X as soon
as the mission starts, because this will be the best way to tackle this first
half of the level. To compliment the night level, get your silent gun and
check the map. Follow the path and look around the corner to get a quick kill.
Go forward into the open and spot the lone enemy in the tower on the right.
Get him and the one on the roof below. Follow the ramps down and along the
path until you get to an up ramp, where three enemies might be waiting for you;
you could have got them from where you were before, but either way is fine.
Proceed and get one more that lurks up ahead. Round the corner and take the
left path to creep up on another. You could get the two on the streets from
up here, but they can’t see you very well, so just go down to the ground and
get them quickly.
*Use the camera gun for this next part.
As you head down the hill you will get a new objective. You could make a stand
on the ground behind the sandbags, but that is too hard. Go up the stairs
before the enemy arrives and take cover behind a wall. If you want the trucks,
hit the drivers, but a better idea is to be ready for them with a frag in hand
and let it go before they unload. Simple pop n’ shoot gameplay to mop up; use
the cover on the ground cautiously if you don’t get the message saying coast
clear.
Enter the cemetary with the silenced gun and kill the first guy in the yard
from the hole in the wall. Proceed and take out two more guys, then get another
as you get into the main portion of the yard. You can take on all the bad guys
from either the right or left side of the cemetary, but I say take the right.
(Author: Brad Russell, GameFAQs.com, if this guide is under some other author
please email me at lunatic_252000@yahoo.com). The right path is for sneaking
missions, and for some reason you can get better shots; but you have to keep
your eyes and ears open as guys will rush you from time to time. This path will
be more unpredictable, so take the left side of the yard if you want to play
it safe. Either way, always have some cover to hide behind and you will make
it you the next checkpoint.
*I would think that you don’t have to kill all the bad guys.
When you pass the gates after you get the UAV, poke around the corner of the
building and you will spot three bad guys. Get out a frag and aim it as far as
can toward the middle of the pair; throw it as far as you can and that should
get them both leaving one left. Get to the mule and bring the sniper, the
P90 SD, and the defensive pack.
*The sun will rise around now, so no more night vision.
First, send your UAV to the north to spot two enemies. Probably not critical
that you get them, but may as well; you don’t even need to get get close, just
snipe both. Then bring the UAV back and send it west to find another group of
bad guys nearby (if you don’t understand what I mean, look at the map and
find the tiny building with a ramp, and send the UAV to the open area near it).
Get on the roof of the building and take cover behind the metal thing. Snipe
the enemies, easy enough. Now send the UAV to the checkpoint and you will spot
the last group of bad dudes. Bring up the map and locate the small building
to the south of this open area and you take up point from there. You can snipe
the guys, but as soon as you start there will be trucks that unload some more
onto the scene. Use the UAV to get the marks and just do you what you’ve done
so far to get the job done (if you can find a tiny crack in the wall, use it
to your advantage).
*Be careful as you get to the checkpoint, there might be a few rats in hiding.
Restock with the mule before moving on, just make sure you got the sniper. Run
up the stairs and dive to cover (crouch as you run) and you should pull up the
first two snipers as targets. They suck at shooting, but make sure you get them
in one shoot; poke n’ shoot, but make sure only one can see you at a time. Now
go back down the steps and go up the other steps of the opposite building. You
should send the UAV to the checkpoint and examine the one in the far corner to
get the final mark. You can get a read on him as soon as you peer over the top
of the final ramp. Then just run to the checkpoint.
*Watch the next scene and tell me that you didn’t think this was a zombie
outbreak!
Bullfight bul777
———
*NOTE: on a later runthrough, I found that using the Rx4 Storm was a much
faster gun for clearing the mission. Use until you get to the final resupply
point.
Put your padres on the sandbag and scope the road up ahead for two easy kills.
Then turn to the right and go up the steps. Send your guys to the wall and
put them on offense. Be careful not to take hits from the roofs on the left
and the right. Your team will find marks for you, and you can navigate the
small wall up here to peer through the openings in the railing for your kills.
(Author: Brad Russell, GameFAQs.com, if this guide is under some other author
please email me at lunatic_252000@yahoo.com). Send your team down to the
streets and move them around to make sure that no one is left.
*If you have the Rx4 Storm, and you aren’t a whimp, proceed up to the gun from
the eastern side of the ruins. Oh yes, there are six guys in total before you
reach the anti-air gun.
At the checkpoint, get the DSR-I, P90, and Defensive Pack. Soon after you will
be rushed by three enemies from both ends of the streets. Put your team behind
cover and take out the guy to the north first. When all is clear, head north
and stick both your teams on the corners of the busted buildings that face the
central road; you are trying to get to the norhtern anti-air gun first. You
could sneak around and pick off targets slowly, but just put your team on
the aggressive and begin to fight for every inch of the streets. There are
about four enemies in this first intersection, on both sides. Check the map
and approach the gun from the left side of the building directly south of the
objective. You can handle all five enemies with your secondary weapon, but go
ahead and bring your trigger-happy friends to some cover. Check around the
whole building before setting this place on fire.
Go up the nearby building and look to the west for a truck and a lone soldier.
Watch the truck for a while to find when it will have the driver exposed for
the longest. Get the driver and you can pick off the gunner with ease, also
get the other guy and tell your team to blow up the truck. Now run along near
the bull arena, but don’t round the corner just yet. Put your main team on the
planter facing the next set of guns; you don’t need the other team. Let them
open fire and you hug the big wall as you wait for bad guys to be brave. When
no more pour out, get out the big sniper and start picking off guys from behind
walls. Move your team behind the sandbags to confirm the area is clear, and you
will be free to take out both pieces. Run backward a bit and hit the supply
point.
*Why those guys don’t stick around to help out is beyond me.
Swap your medic for the antitank gunner, John Hume. Get the MK48, P90, and the
destructive pack. You don’t really need any of this stuff, but you may as well
be ready. Set your team on the wall to the right of the opening that leads to
the underground tunnel. Use the P90 to try and get far-off targets, but go
into hiding when a tank rolls in. Go ahead and indulge your new friend by
letting him take out the first tank, but be under cover because another tank
will roll in from your blind side if you aren’t watching (like, right next to
you). By then you will get and APACHE air support, so just let it finish off
the fight. Hit the checkpoint to get the mission rolling along.
*Thank goodness you don’t have to escort anybody, way to go Ubisoft!
Check the map to find the southmost bridge that leads to the next section of
the level. When you reach the intersection, get the man up high, the six or
so on the ground, and then the other high guy to the right; oh yeah, have your
team help you out. Head south to safety; no don’t, whip out the MK48 before you
near the evac point, also, have your team with you and set them to cover that
faces north (not short cover either) – oh yeah, have them on assault too. Gee,
I guess the surprise won’t work now.
Approach the point and SURPRISE! You’re ambush, but it ain’t as bad as you
think. Hume is not just a pretty face in this, he will prove to be money in
this mission. Find the enemy chopter in the sky when your bird goes down, and
set Hume to take it down. Now a whole mess of mercs will pour in from all
sides, and they mean business. After your bird takes a dive, more enemy
choppers will touch down nearby; let Hume do his thing. Your MK48 is also a
golden choice in this mission, for reasons not yet understood, this gun will
make short work of all the bodies in hiding. Remember, pop n’ shoot or you
will die. Eventually, some sad music will play and an enemy APACHE drops in;
the joke is on them because Hume will make the music apply to the bad guys. Now
you can just wait for that one guy to show up, or pick off the undone bad guys,
the choice is yours. Get in when he shows up and watch the exciting scene, oh
the drama.
The Lonely Ghost tlg888
—————-
Are those your teammates one the ground? NO, they were such good boys! Oh well,
you at least get what’s-his-face over there. He doesn’t take orders, but he
will follow you. Look to the norhteast and you should be able to kill two guys
and then you should use that uber gun to blow up the truck. Then take the north
path and begin moving east so you only have one side to watch for. Be careful
as you move, and try to stay behind cover more so than before since you can’t
see those convenient red targets anymore. It is unknown how many there are,
just know there is a crap-load of them and usually kill with a few hits. The
best thing to do is stop and take cover the moment you spot tangos, and just
play the peep n’ shoot game with them. There aren’t as many as you think, but
be cautious and you will make it to the mule.
Keep your current set and bring the defensive pack. In the field up ahead is
a truck and two enemies. Kill the two first and then just pour bullets into
the vehicle. Mortars will start raining down, so you and that guy run to the
building on the right, or the left, either way it doesn’t matter. You need to
take out the mortar crew in the center of the triangle arrangement of buildings
(check the map). When they are finished, you will get the message that two
choppers are inbound. Use the cover of the buildings around here and wait for
them to show up. Your tail can handle hisself, but put a smoke on him, and then
you should throw some smoke somewhere else where you can get a read on the
two birds. As long as they are firing (preferably at him) you can see them
without your goggles, but whatever works. Your MK48 will make short work of
both. Reach the extraction point to return to normalness.
*You can bring the mule with you, but you shan’t need it.
Shooting Gallery sho999
—————-
Get the antitank gunner, then blow up a car, then another, and then a truck,
this will do it for the first part. Seriously, it would be a waste to write a
walkthrough for all of this. Just shoot cars and kill bad guys, see you after
the crash site.
*Geez, they sure aren’t very organized, are they?
As you approach the convoy, just don’t shoot at the green marks and you will
be good; that’s it. Focus fire on the vehicles, ignore the soldiers as you
escort the convoy. After you take on a group at the top of a hill, your chopper
will turn around; you can wipe the whole lot out by aiming around the left-
most bad guy (boom). Then you get to have fun with two other birds; if you
can’t aim at these, you need help. Just follow them around and fire when you
got a read on them – mission over (another quickie, there I said it).
Cover-Up cov1010
——–
Bring the DSR-I, P90, and the offensive pack. Send the UAV north to find two
patrolling guys. Just use the P90, or sniper, to get them both. Now send the
UAV west and circle the garage until you find all seven or so bad guys. Just
use the metal fence as protection while you pick off each one at a time. Use
the UAV to see a bit further west to spot a sniper on a hill. Out-snipe him and
you will be free to get the bird – and make sure you get out of the blast
radius.
Now set your eye on the southern point and send the robot over it. Check for
the few guys around the shack, and descend on the point from the left of the
rock along the way. Try to get at least two, but a truck will pull in to the
northwest of the shack and drop off a whole bunch. Toss a smoke as far as you
can toward the truck and get in with your vision on. Throw a frag and mop up
whoever remains with your P90, and then mop up whoever remains at the shack
with your big gun. You will know you got them all when the message pops up.
Check the map and notice the tiny object to the south of the point. There will
be two guys in the area, even if you can’t see both. Snipe one and that should
lure out the other, so be ready. Then send the UAV over the enemy position to
spot all four enemies. Snipe who you can, and then move in for the kill on
whoever you can’t see; that means use the P90 to mop up at close range.
Run all the way to the truck and stock up with the default team, the DSR-I,
the P90, and the Defensive Pack. Bring up the map and look at the hacienda.
Send your drone to the right, front portion of the complex to get a mess of
red marks on screen. You can use your vision in the new dark as you approach
the western-most gate (it has a bull skull above it). Send your team to cover
right below the entrance as you start picking off guys through crates, and just
snipe them from the doorway if you can’t get any. Send the UAV south to get two
more enemies, then take them out. Now toss the robot toward the east area for
about five more enemies. Snipe one to draw out a few from the doorway of where
you are now, then attack from the north to finish the rest off. Finally, send
the UAV to the main structure of the complex. You can start sniping from any
point in the complex, so do so; and if you want to get your team involved, go
ahead, they need it (put them under cover and set them to offense). You can
clear out the whole place by yourself, just make sure you check every inch of
the place for bad guys; two in the southeast corner.
Now go into the building that was under such tight security to find your pal
alone and scared. Follow him to the roof, bring your team, and get ready for
another fight. It is best if you set your team to the wall facing south, right
next to the checkpoint; and put them on aggressive. You take up some other
defensive point and be ready for mucho tangos. You don’t need the sniper, your
P90 will do just fine. When a truck pulls in, you and your team should focus
fire on it to quickly end the battle. If not, then bunker down for a long
series of hide and seek, but either way you will do fine. Jump on the bird to
end the mission.
Mouse Trap tra1111
———-
*FYI, consider using the Rx4 Storm, instead of the sniper rifle. At least for
the first half of the mission; the other sniper will be useful for the second
half.
In and out, just how I like it. Run up the street with vision on and go up the
ramp to the roof of the building. Put your team on a wall and you get a read on
all the enemies. The plan is for your team to get any up high, you toss a frag
into the sandbags, and your APC to mop up. So execute it.
Go directly north and stick your team on the corner of the building, put them
on aggressive, and then help out. Go along the wall to the east and see if you
can get two guys in the alley; if not then come back. Go up the big stairs and
take out the guy up here, the three or so above him, and then the four down by
the sandbags. Put your APC in the area as you destroy both anti-air guns. If
you check the map, you will notice that the APC’s rail stops at the next gun
placement, but there are two guys in between (if you got them earlier, then
you need not worry). Set your team on the corner facing the position and let
your APC rumble on in. Use your rifle to get the guys that appear up high, and
hope that the car doesn’t explode on your team; so the quicker the better. Blow
up the guns to move on.
The sun begins to come up as you approach the next position, and the choppers
will handles the hostiles in front. Get into position and simply put your team
in assault mode and behind cover. The P90 will do fine, but you should run out
of bullets, and don’t try to aim with the rifle, just shoot. When you see
horizontal diamonds pull up, just send your team on those trucks. Eventually,
some brave enemies will try to rush you, so just be ready and don’t stick your
head out for too long. This defense is just a matter of time, so out-live the
enemy and it’s over.
*The Rx4 Storm helps in the above fight, and if you run out of ammo for any
gun, there are some guns around you.
Rally at the truck and swap your medic for Hume one more time. Get the M95
Sniper, Cx4 Storm, and defensive pack. Move up and get ready to send everything
you got forward. This is a bit tedious as you have to move the tank and the
helicopter at the same time; you can leave your team behind. It gets confusing
and chaotic here, but the plan is to use Littlebird on the soldiers and the
tank on the armors that show up. You have to keep both moving as they only
shoot at targets they can see. They should survive any damage, but the gunners
and armors might get Littlebird in the critical if you don’t move fast enough.
You don’t have to do anything, just move those two units around until all the
red marks are no more.
*You don’t have to actually see the red marks, just so long as the diamonds
appear on screen that is enough.
When you get to a long stretch, stop your tank at the front of it and get
Littlebird nearby. There are some friendlies, but ignore them and put your team
on behind one of the columns on the side. The green marks will get blown away,
an armor will appear, and two antitank gunners will pop up on the bridge above,
at the other end. Let your tank get the tank on the ground, send Littlebird in
to a soldier, put your team on aggressive, and you try to get both antitank
men; should work.
Now the coast is pretty much clear. You can advance the tank and Littlebird,
and you can basically repeat the same thing you started with. Just work fast,
use the tank on big targets, send Littlebird on soldiers, and have your team
protect you. When all is cleaned up, go up the steps and wait for your ride.
I guess this is like a boss fight or something. The first sweep will give you
a read on some infantry and an antitank gunner. When you are told you will get
FAR support, be ready for a tank to appear and immediately push up on the d-pad
to take out the tank. Soon later, another will show up following some soldiers,
so stay frosty.
What follows is another shooting range of soft bodies, just make sure you get
the big guns first. When you notice a copter in the sky, kill the guys first,
then be ready to anticipate the movements of the bird. Just follow it with a
trail of bullets, keep track of the red arrow when it goes off screen, and you
will win the day.
Dam Mercenaries dam1212
—————
Hooray, more of my dam jokes! Thank you Clancy for your similar story lines.
Get the default group, the M95 Sniper, the P90, and the defensive pack. Consult
the map and send the UAV to the west of the open area nearby to spot a sniper.
(Author: Brad Russell, GameFAQs.com, if this guide is under some other author
please email me at lunatic_252000@yahoo.com). Move west along the next street
until you see a Game Planet sign. Back up from it and you should eventually
get a clear path to the marksman, just get him before he gets you. Come back
a bit east and set both of your teams on the corners of the building looking
to the open area. Start picking off targets with the ridiculous power of this
new rifle (you can pierce concrete).
Go through the path to the south of the building where the sniper once stood,
but send your UAV above the next checkpoint first to get some targets. Peek
around the corner and send your team into the open room that faces the enemy
positions. Send them into offense, start picking off enemies, and then get to
the dam point.
Take the southeast enemy position first. From far away you can spot quite a few
enemies; they are spread out fairly well. Use the UAV to scan the whole area
near the point. You can leave your team by the big tree as you snipe all the
red diamonds from far away. More will appear as you start firing, but just take
your time and you will win. There will be four on the roof of the actual point,
so approach it with caution to clean up. And pull your men to your position
before you come back to the tree.
As you head toward the next enemy position, a dam copter will drop some dam
soldiers in your dam way. Just pick off the mercs from a safe spot and ignore
the bird.
Now send the UAV up to the next enemy group. Scout the big building, the area
in front, and the small structure to the bridge. Can’t see with the UAV in that
last one, but you can snipe both the guys inside yourself from the side. Move
your team up close and let them fire as you go for the tangos up top, then fire
on the ones on the ground. Send your team to the doors leading to the big
building. Watch all sides and stay on your feet as you battle your way inside,
and eventually up the ramp to finish off the enemy; your team will prove most
valuable for the bottom portion, and you can clean up the top alone.
Regroup outside, heal any wounded, and enter the small control station. Put
your team of three on the doorway that leads to the bridge, and send your pair
of two outside, behind some cover. Use your P90 on the closer enemies, then
whip out the rifle for the ones that fire from the glass (remember, keep your
team on assault). You will enter the building from the right, and as soon as
you look into the dark room, aim at the stairs across the way and get two guys
as they run down. Be cautious and send your team in front of you as you go
up the building, because sometimes bad guys will run down unexpectedly. But
before you get to the top, pick up an MG21. Use the P90 to kill the anyone
on the very top, and then blow up the jamming device.
Get back inside and put your teams under cover, then pull out your new gun.
Have a smoke in hand and go back up to lay it down. Hide in the smoke, put on
your vision, and start shooting. After a while be sure to lay some more smoke
down, and you will kill both birds in no time. Get to the extraction point and
get ready to head back to Mexico – gosh damit.
Welcome Back to Mexico mex1313
———————-
When you start, get to cover, put your team on assault, and switch to the P90
to get the killing going. You could try to take out the armored vehicle when it
shows up, but it doesn’t matter. It is best if you hide around the broken
truck on the left, and your team in the same place, or you could do the reverse
and be fine. When the first area is clear, move up to the tiny white shack and
inch your way up until you hear some enemy chatter. Toss a smoke grenade toward
the broken car on the left and use it to pick off enemies. Toss another behind
the car to get some more bad guys, and then finish off the remainder. Get on
the right side of the complex of buildings and put your team behind some cover
facing the south. When you move east, an enemy truck will rush you by cirlcing
the place; you can at least get the gunner, but it doesn’t matter if you get
the truck (get the driver if you want it).
When you approach the border station, put your team on the tiny metal structure
in front of the gate. Use the P90 to kill far away enemies, and nothing special
you can’t handle by now. Move to the sandbags and put someone on the turret on
the right; you take the one on the left. Start by taking out the first two
trucks, and then use the cars to blow away infantry. Eventually, Littlebird
comes to the rescue along with two tanks.
Bring the default team, the M95, the P90, and the defensive pack. Send the tank
over the bridge, let Littlebird pour bullets on the soldiers, and let the tank
destroy the enemy armor as soon as it crosses the gate. Same routine as before.
(Author: Brad Russell, GameFAQs.com, if this guide is under some other author
please email me at lunatic_252000@yahoo.com). Use the tank to kill big targets
and Littlebird to mop up soldiers. When your army rounds the first corner,
there will be an antitank gunner way down the street; your tank can take quite
a few hits, but make sure to get him fast.
After Littlebird leaves, send the tank further and you put your team at the
doorway of the nearby factory thing that has a few enemies inside. Kill the
enemies, then move your team to new cover inside. Now move the tank to destroy
the big targets, but make sure you get the antitank gunner up high. In front
of your tank will be a group of baddies, so don’t let them go unharmed. Move
your team toward the walkway and more enemies will run down.
When you get the call from the Prez, set your team on the corner of the ramp.
Kill the first trio of bad guys, but you can’t get up the ramp easily. This
is where smoke is crucial. Toss one on the top of the ramp, run to it, and then
kill a bunch of marks from this smoke. Quickly look to the right and send your
team to the small cover up here, and put some smoke there for you to hide
behind. Get the guys down on this level first, but the few up top will be
much more difficult to kill. You have two options: toss smoke and hide in it
at the top of the final ramp, or try to get a frag up there, which is hard.
Either way you get up there, lay down some more smoke (careful not to toss it
over the edge), and get up to the final fight scene. Some stuff happens as far
as the story, so keep an ear out (or don’t, because it’s not that good). You
basically need to clear the upper elevations of bad guys, and then get who
you can on the bottom. Eventually, you will get FAR support. Send the bombs on
the missile launchers (take off the vision if you are in smoke) and let the
final bit of story run through.
Not a bad game, but a bad ending. At least it’s not a dam ending…
*****************************************************************************
* 5. Copyright/Other *
*****************************************************************************
———–
Please contact me if you need any help, if you want to praise me, if you want
to talk, or if you want to ask a question. And if you must send a flame, please
be nice so that I’ll consider it. Also, if you have a cool trick or comment
that you want me to add to this guide, good luck, I don’t accept just anything.
You will have to present it well and I will have to like it a lot!
Please have ’GRAW 2’ in the title.
My email:
lunatic_252000@yahoo.com
PS – If I don’t respond, don’t take it personally, but there is most likely a
good reason (lazy, heard it a million times, it’s stupid, etc.).
———–
———–
I have other guides floating around too. They are:
Resident Evil 4
Gears of War
Lost Planet
Crackdown
Dead Rising
Rainbow Six Vegas
Oblivion (work in progress)
Shivering Isles
Knights of the Nine
The Darkness
I’ve also been published in GamePro magazine, June 2007. Pretty cool if you ask
me, and all because I write these little guides.
Here is my list of sites:
GameFAQs (main host site)
GameSpot
GamerHelp
MyGamingHelp*
IGN
SuperCheats
CheatCodeCentral (cheatcc.com)
GamersTemple (http://www.gamerstemple.com/)
and even a few foreign and other random sites
*Not launched
All other sites must ask permission if they want this. All I ask is that the
guide be ad-free and in this text format.
Here is my small site:
www.thechaosuniverse.com
Give it a visit, and see if you like.
————-
———
COPYRIGHT
———
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2007 Brad Russell
This walkthrough reposted to TheGameReviews.com with permission of the author.