WELCOME
----------------------------------------------------------------------------
FAQ/Walkthrough by Asad Khawer (asad98) - asadkk94@hotmail.com
Need for Speed - ProStreet (PlayStation 3 Version)
Version 1.18
Copyright 2007 Asad Khawer
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
Authorized host websites for this walkthrough are:
- www.gamefaqs.com
- www.cheatcc.com
- www.supercheats.com
- www.cheathappens.com
Please do not edit anything contained in this walkthrough. This is
infringement of copyright.
To host this guide on your website, please contact me via e-mail
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CONTACT INFORMATION
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You may contact me for:
* Questions about the game
* Information for the guide
* Spelling or grammar mistakes in the guide
* Comments on the guide
* Tips for a race
Please do the following things when e-mailing
* State your questions clearly
* State the question in brief in the subject line followed by the words NFS.
This filters the e-mail to the Need for Speed section of my inbox.
* No spam or viruses, please!
My e-mail address is asadkk94@hotmail.com
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VERSION HISTORY
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Version 1.00 [31/12/2007] - Initial Version
Version 1.10 [01/01/2007] - Made minor framework changes
- Added Frequently Asked Questions
- Added Cheat Codes Section
- Updated Credits Section
Version 1.15 [05/01/2007] - Updated Credits Section
- Added King Cars
- Added some cheats
Version 1.17 [07/01/2007] - Updated FAQs
- Updated Performance Parts Section
- Corrected some errors
Version 1.18 [08/01/2007] - Updated Credits
Version 1.19 [15/01/2007] - Updated Nitrous Section
Version 1.20 [17/01/2007] - Added How to Perform a Wheelie
- Added CheatHappens as an authorised host
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TABLE OF CONTENTS
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>>> Chapter 1 ---- GAME BASICS
> Introduction
> Controls
- Configuration 1
- Configuration 2
> Support
> Car List
>>> Chapter 2 ---- RACE TYPES
> Grip
- Grip Race
- Sector Shootout
- Time Attack
> Drag
- Drag Race
- Wheelie Competition
> Drift
- Drift Race
> Speed
- Speed Challenge
- Top Speed Challenge
>>> Chapter 3 ---- CUSTOMIZATION
> Blueprints
> Autosculpt
> Visual Parts
> Performance Parts
> Fixing and Repairing
>>> Chapter 4 - Street Kings/Racedays
> Street Kings
- Karol Monroe
- Ray Krieger
- Aki Kimura
- Nate Denver
- Ryo Watanabe
> Organizational Bodies
- Battle Machine
- React
- Super Promotion
- Nitrocide
- G-Effect
- Noise Bomb
- Rogue Speed
>>> Cheat Codes
>>> Frequently Asked Questions
>>> Credits
============================================================================
>>>>>>>>>>>>>>>>>>>>>>> GAME BASICS - CHAPTER 1 <<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
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INTRODUCTION
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Need For Speed: Pro Street is the latest game in the Need For Speed Series.
Widely anticipated, it fulfilled the wildest dreams of some, yet others
were left disappointed. However, it was generally critically acclaimed as
a good game and pleased fans. It also achieved a 4 star rating in the
premiere issue of ’PlayStation - The Official Magazine’.
NFS: Pro Street deviates from the Need For Speed series traditional tuner
style, street racing, and cops. Now, all races are organized events that
take place on tracks. The game also feels more arcadey, more like Gran
Turismo with a wealth of performance and visual parts. Now, you can’t just
drift around corners. You need to brake and maintain a good line through
turns to maintain your lead.
The game lacks a solid story line, however, but here’s a simple summary:
You must beat Ryo, the king of racing. To do this you have to get past
junor races, and gradually increase level and stature to take on the four
bosses who specialize in each type of race. We’ll look at these in more
detail later.
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CONTROLS
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Here are the controls in NFS:PS. These are all the controls provided in the
game / manual, as I am trying to save you the effort of trawling through
the pages of the manual.
-------------------------------------------
>>> CONFIGURATION 1
[Accelerate] - R2
[Brake/Reverse] - L2
[Clutch] - L1
[Shift Up/Down] - Right Analog Up/Down
[Toggle] - D-Pad
- Arrow Indicators - Up
- Best Line Indicators - Down
- Minimap - Left
- Leaderboards - Right
[Steer] - Left Stick
[Look Back] - Triangle
[Handbrake] - X
[Nitrous] - O
[View] - Square Button
[Reset Car] - Select Button
[Pause] - Start Button
-------------------------------------------
>>> CONFIGURATION 2
[Accelerate] - Right Analog Up
[Brake/Reverse] - Right Analog Down
[Clutch] - L2
[Shift Up/Down] - R1/R2
[Toggle] - D-Pad
- Arrow Indicators - Up
- Best Line Indicators - Down
- Minimap - Left
- Leaderboards - Right
[Steer] - Left Stick
[Look Back] - Triangle
[Handbrake] - X
[Nitrous] - O
[View] - Square Button
[Reset Car] - Select Button
[Pause] - Start Button
-------------------------------------------
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SUPPORT LEVELS
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For casual and hard-core gamers alike, NFS:PS offers three different
support levels
******
CASUAL
******
Choose casual controls if you don’t play racing games. This settings lets
you just accelerate, steer, and go!
*****
RACER
*****
Choose racer controls if you have experience with racing games, but are not
a master
****
KING
****
Choose King Controls if you are a veteran racer who wants the biggest
challenge. You receive no assists with this setting.
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CAR LIST
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Here’s a full list of cars that can be found in Need For Speed: ProStreet.
Note that this list applies only to the PS3 version, though cars that
cannot be found on the PS2 version are marked with a * in front.
2001 Acura Integra Type R
2001 Acura Integra LS*
2006 Acura RSX
2005 Acura NSX*
2007 Audi RS4*
2007 Audi S3
2006 Audi S4
2007 Audi TT Quattro
2001 BMW E46 M3
2008 BMW E92 M3
2007 BMW Z4 M Coupé
2006 Cadillac CTS-V
2008 Chevrolet Camaro Concept
1967 Chevrolet Camaro SS
1970 Chevrolet Chevelle SS
2006 Chevrolet Cobalt SS
1967 Chevrolet Corvette C2 (Sting Ray)
2005 Chevrolet Corvette C6
2006 Chevrolet Corvette Z06
1971 Dodge Challenger
1967 Dodge Charger
2006 Dodge Viper Coupe
1996 Ford Escort RS Cosworth
2005 Ford Focus ST
2006 Ford GT
2003 Ford Mustang GT
2006 Ford Mustang GT S-197
1999 Honda Civic CX Hatchback
2006 Honda Civic Si
2003 Infitini G35 Coupe
2006 Lamborghini Murcielago LP640
2006 Lexus IS350*
2006 Lotus Elise
1995 Mazda RX-7
2006 Mazda RX-8
2006 Mazdaspeed 3
1999 Mitsubishi Eclipse
2006 Mitsubishi Lancer Evolution IX MR-edition
2008 Mitsubishi Lancer Evolution X
1989 Nissan 240 SX S13
2006 Nissan 350Z
1999 Nissan Skyline R34
1999 Nissan Silvia S15
2008 Nissan GT-R
2008 Nissan GT-R Proto
2006 Pagani Zonda F - Brilliant All Rounder
1970 Plymouth Hemi Cuda
1968 Plymouth Road Runner
1965 Pontiac GTO
2006 Pontiac GTO
2006 Pontiac Solstice GXP*
2008 Porsche 911 (997) GT2
2006 Porsche 911 (997) Turbo
2006 Porshe Cayman S
1967 Shelby GT-500
2006 Shelby GT 500
2006 Subaru Impreza WRX STI
1986 Toyota Corolla GT-S AE86
1998 Toyota Supra - Great Drag Car
2006 Volkswagen Golf GTI
2006 Volkswagen Golf R32
============================================================================
>>>>>>>>>>>>>>>>>>>>>>>> RACE TYPES - CHAPTER 2 <<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
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GRIP RACES
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’Grip’ is the new term in Need For Speed: ProStreet for a normal circuit
race that usually takes place over two to four laps, depending on the
size of the circuit, and how far into the game you have progressed. There
are three types of Grip Races, which we shall delve into below.
*********
GRIP RACE
*********
The Grip Race, as mentioned above, is the normal circuit race. This is the
basic form of the race, in which cars compete to cross the finish line
after completing the required number of laps. Really, there isn’t
anything special about this race type.
***************
SECTOR SHOOTOUT
***************
In a Sector Shootout race, the track is divided into four parts. In the first
lap, the records for each sector are set by the car in front. A score meter
ticks down the points you have. You must have more points on the score meter
than the sector record. When you arrive at the end of a sector, a notification
will flash up on the screen, informing you whether you beat the sector record,
or missed it. As you beat sector records the score on the score meter is
added to your total tally. For owning the record for all four sectors in a
race at any given time, you get 500 extra points for dominating all the
sectors.
***********
TIME ATTACK
***********
In a Time Attack race, all the racers race together on a single track,
competing for the best lap time over a series of laps, usually three.
After the end of each lap, a notification flashes up informing
you about who owns the best lap time. Since all the racers are
racing together on the same lap, it can get pretty hairy.
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DRAG RACES
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In a drag race, two drivers compete for the best time over a preset distance,
either 1/4 mile or a 1/2 of a mile. Drag races are all about perfect shifts.
On the right of the screen, the shift bar shows up. You shift with the Right
Analog Stick (see controls), by pushing it up and down. You rarely need to
downshift, though. There are three shift stages, when the rev counter is in
the white, green, or red. White means a missed shift, which bogs down the
car and can prove to be costly. Green means a perfect/good shift, depending
on the exact position, and red means a late shift. Keeping revs in the red
for too long will result in Overheating, and, in turn a blown engine.
Before a drag race, you must participate in a ’Burnout’ minigame to
heat up your tires. This involves keeping the rev meter in the green
part of the rev counter for ten seconds. There are four stages of
Burnout that I have managed to achieve, if there are any others I would love
to know about them via e-mail.
>> Weak Burnout
>> Good Burnout
>> Incredible Burnout
>> Max Grip!!
*********
DRAG RACE
*********
In a normal drag race, drivers compete, along with several others, to post
the fastest lap times over a 1/4 or 1/2 mile distance, as explained earlier.
Again, refer to the above section for more details on normal drag races.
A good time - around 5.5 - 8 seconds for 1/4 mile and 9 to 11 seconds in
the later stages of the game. May sound impossible at first, but trust me
you can do it!
********************
WHEELIE COMPETITION
********************
You’ll need a muscle car with oodles of BHP to qualify for Wheelie
Competitions. Personally, I use a 500 bhp Chevelle, but people
have had huge success with Dodge Chargers, Supras, and Zondas. In wheelie
events, your aim is to keep the car on its two rear wheels over as long a
distance as possible.
Remember, to pass a wheelie event and win, it is quite important that you shift
when the meter is in the red or the green. Of course, we’d love to get all
perfect shifts, but that is quite a challenge with a 1000 BHP monster. Also
key to winning these events is Nitrous. Hit the NOS button when the front
end starts to go down.
****** How to perform a wheelie ******
To pop wheelies, the car you are using must have at least Level 3 suspension,
below that, you are not even going to get 10 feet. The Supra and Chevelle are
great wheelie cars, in fact, I use a 500 bhp Chevelle which can wheelie the
whole quarter mile. These are the upgrades that are highly recommended to make
a good wheelie car.
Engine - Level 3
Drivetrain - Level 3
Forced Induction - Level 3
Suspension - Level 3
Brakes - Level 2 (upgrade later, not that important)
Nitrous - Level 3 (most important after engine/drivetrain)
Tires - Level 2 or 3 (preferably 3)
Body Kit - Wide Body Kit (for Supra), any other for other cars
Spolier - Any, make sure you AutoSculpt it
Wheels - Any
Tuning is not essential and you should not use it much for Wheelie Competitions,
it isn’t needed. Secondly, as soon as you hit third gear in a wheelie, hit the
nitrous button to maintain the wheelie, without nitrous in a wheelie, I can
barely scrape past 780 feet, and with nitrous I can, as mentioned earlier, go
on for more than a thousand feet.
To start off a wheelie, get a perfect launch and try to maintain perfect shifts.
As mentioned in the above paragraph, just hit the Nitrous button when you get
into second (for Supra) or third (for Chevelle), and you should be wheeleing the
quarter in no time!
A good target to aim at - about 1,100 - 1,400 feet in the later stages of
the game.
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DRIFT RACE
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In drift races, your objective is to keep the car going sideways for as
long as you can. Your score is adjudged by the car’s speed, angle, and
length (time) of the drift. The following are the bonuses you can get while
drifting:
>> Nitrous Drift - 100 points - Drifting while nitrous is on
>> Long Drift - 250 points - Drifting for a long distance
>> Stayed on track - 200 points - Not going off the scoring zone
>> High Speed Bonus - 250 points - Starting a drift at over 65 mph
As you approcach the apex of a turn, turn the analog stick sharply in the
direction of the turn and apply the handbrake to start a drift. Immediately
turn in the opposite direction and keep the stick held there, but release
the handbrake. While the car is in a drift, fire NOS to speed it up, or
press the handbrake to prevent it from going forward about every 5 to 7
seconds.
Be aware that it may take some time for you to get better at drifting, it
is one of the tougher modes, and may cause you problems.
A good score to aim for - Once you get above 2,000 points, your game
will gradually improve. Many say the RX-7 is the best for drifting, and
I also use one for my drifting, as does the drift king. However, everyone
is different, so experiment till you find something you like. I now get at
least 4,000 points per race depending on the track.
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SPEED RACES
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***************
SPEED CHALLENGE
***************
Speed Challenge is basically a return of the ’Sprint’ mode in Carbon, but
with a few changes. Firstly, the cars you will start to use will be quite
faster, and you will need to drive carefully. I recommend smooth movements of
the analog sticks, since jerky motions can casue the car to turn to much, and
a crash at these speeds will almost certainly total your car. Secondly, the
tracks will not have any turns that are sharp, all the turns can be taken
without braking, though you may need to stop accelerating for some of them.
In the cars department, I recommend a Murcielago/Porsche 911 Turbo in the
later stages of the game. These cars a are fast and handle well on the
circuit, though the Evo may seem a little too responsive to some. I used to
use a Viper but now use a Porsche 911 GT2, which does not accelerate well
but boasts loads of mid-range torque.
*************
TOP SPEED RUN
*************
A Top Speed Challenge consists of a series of checkpoints on a normal
’Speed’ track. As you pass through these checkpoints, your speed is recorded
and added to your overall tally. At the end of the race, the driver with the
most points wins. You will, of course, use the same car as you do in Speed
challenges. There’s not much to this mode, though you may need to apply
nitrous before a checkpoint if you are suffering right before a checkpoint.
A good average speed - About 190-220 MPH in the later stages of the game.
============================================================================
>>>>>>>>>>>>>>>>>>>>>> CUSTOMIZATION - CHAPTER 3 <<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
----------------------------------------------------------------------------
BLUEPRINTS
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Need For Speed: Pro Street introduces a new system of customizing your
car. For every car, you have a set of ’blueprints’. Each blueprint for
a car contains different settings for the performance and visual parts
of the car.
Blueprints can be shared and distributed online, but if you achieve a
ranking on the leaderboards using someone else’s blueprint, he/she gets
credited (their name appears in the Blueprint credit area).
After you install parts on your car, you can tune them to your liking,
with a wealth of options for performance and visual parts.
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AUTOSCULPT
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Autosculpt makes a return from NFS: Carbon. This time, however, each part
you choose to autosculpt will actually affect your car’s performance!
You may make the vents in the bumpers bigger to increase downforce, and
so on. You can autosculpt all of the following:
>> Bumpers
>> Hoods
>> Spoilers
>> Roof Scoops
>> Wheels
Autosculpting Spoilers, Roof Scoops, and Wheels does not make any difference
to the performance of the car, however, the rest of the parts do affect the
performance of the car. You can see the changes in real-time using the
new wind-tunnel feature and also by the bar in the lower half of the
AutoSculpt menu.
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VISUAL PARTS
----------------------------------------------------------------------------
You can install a wealth of visual parts to customize your ride to the
max, and also use AutoSculpt to add a unique flair to your car. Here are
some of the parts that can be customized visually.
>> Paint
>> Wheel Paint
>> Vinyls
>> Decals
>> Bumpers
>> Hoods
>> Spoilers
>> Roof Scoops
>> Wheels
Using the different parts and AutoSculpt, change the look and feel of your
car and make it faster and better looking!
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PERFORMANCE PARTS
----------------------------------------------------------------------------
Various performance packs such as engine parts, suspension parts, turbos,
transmissions, and nitrous packs are available. You can install these parts,
which affect the car more and more as you install a higher level. There are
five levels of parts.
>> Stock
>> Level 1
>> Level 2
>> Level 3
>> Level 4
You can tune all the parts by tweaking the settings in the ’Tune’ menu, and
then do a Dyno Test to check out the changes to your ride. Finally, update
the blueprint, and get racing!
Also, Level 4 parts can be obtained by using the cheat ’UNLOCKALLTHINGS’,
or can be won as rewards after winning/dominating Race Days later on in
your Career.
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FIXING AND REPAIRING YOUR CAR
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Obviously, your car will receive a lot of damage as you progress through the
game. This will affect the performance and aerodynamics of the ride, and
you surely don’t want to race in every race with the same broken ride!
There are three kinds of damage, which will fill up a third of the damage
bar in increments.
You can repair your car’s damage with Repair Markers, Cash, or Total Repair
Markers (used for cars that have been TOTALED)
You may purchase markers for 5,000 in the Marker Management screen, and save
these for repairs in excess of 5,000.
1 - LIGHT DAMAGE
Light damage is cursory damage that affects performance in a minor way.
I recommend using cash to fix this kind of damage, since it will usually
not set you back alot.
2 - HEAVY DAMAGE
You should save your repair markers for heavy damage, which takes a lot of
cash to repair. Hence, I usually save my markers for cars with heavy damage.
This affects preformance majorly.
3 - TOTALED!
When your ride is totaled, your only option is to repair it with a total
repair marker, which you will win by choosing the reward card for it after
winning/dominating a raceday. Otherwise, your ride is wrecked, cannot be
repaired with cash, and is gone forever. A trick, of course, is to quit
the game and start the race again before it is saved after you total a car.
However, this is sometimes frowned upon as cheating and is despised by
veterans.
============================================================================
>>>>>>>>>>>>>>>>>>> STREET KINGS / RACEDAYS - CHAPTER 4 <<<<<<<<<<<<<<<<<<<<
============================================================================
----------------------------------------------------------------------------
STREET KINGS
----------------------------------------------------------------------------
************************
KAROL MONROE - DRAG KING
************************
Karol Monroe places proffessionalism and preparation before everything else,
qualities to which she attributes her absolute domination on the straight.
FROM - ROGUE SPEED
POSITION - DRAG KING
CAR - Ford Mustang GT, White
***********************
RAY KRIEGER - GRIP KING
***********************
Krieger retired from Grip Racing early in the nineties but that is not to say
that if a true challenge were to present itslelf, he wouldn’t suit up.
FROM - G-EFFECT
POSITION - GRIP KING
CAR - BMW M3 E92 2008, White
***********************
AKI KIMURA - DRIFT KING
***********************
Aki embodies the spirit of the samurai when he’s drifting, handling corners
with the clean precision of the perfect sword stroke.
FROM - NOISE BOMB
POSITION - DRIFT KING
CAR - Mazda RX-7, Red/White and Silver Highlights
************************
NATE DENVER - SPEED KING
************************
Nate’s gifts behind the wheel got him out of the small town that he grew up in
and led him to conquer speed events across the world.
FROM - NITROCIDE
POSITION - SPEED KING
CAR - Pontiac GTO ’65
****************************
RYO WATANABE - SHOWDOWN KING
****************************
The ultimate driver and a master of all four modes, Ryo is the final boss and
the current showdown king you must defeat.
POSITION - SHOWDOWN KING
CAR - Mitsubishi Lancer Evo X
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ORGANIZATIONAL BODIES
----------------------------------------------------------------------------
> Battle Machine
Battle Machine is an organisational body with a ’Safety Net’, they provide
you with cars to race with and they pay for all the repairs, meaning that
you can bash your rivals freely.
> React
> Super Promotion
> Nitrocide
Nitrocide consists of hardcore Speed racers, headed by Nate Denver, the Speed
King.
> G-Effect
G-Effect is the group headed by Ray Krieger, the Grip King. These events
contain grip races you must win to challenge Ray.
> Noise Bomb
Noise Bomb players are super drifters with Aki Kimura at the top. You might
want an RX-7 to beat them!!
> Rogue Speed
Headed by Karol Monroe in the Mustang, these dragsters have a need for Roguish
Speed that is only fulfilled by 800 ft wheelies and 8 second drag times!
More on each organizational body to come with the next update.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MORE UPDATES TO COME, PLEASE KEEP CHECKING BACK!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CHEAT CODES <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
To enter these codes, navigate the following path:
Main Menu > Career > Code Entry.
1Mi9K7E1 $10,000
REGGAME $10,000
CASHMONEY $10,000
CASTROLSYNTEC $10,000 and Castrol Syntec bonus vinyl
1MA9X99 $2,000
W2iOLLO1 $4,000
L1iS97A1 $8,000
SAFETYNET 5 Repair Tickets
ITSABOUTYOU Audi TT 3.2 Quattro in career garage.
ENERGIZERLITHIUM Bonus Energizer Lithium vinyl.
WORLDSLONGESTLASTING Dodge Viper in career garage.
HORSEPOWER K&N bonus vinyl.
MITSUBISHIGOFAR Lancer Evo X in career garage.
ZEROZEROZERO Pre-tuned Grip Coke Zero Golf GTI (with vinyl)
LEIPZIG Locks everything back up if you use ’UNLOCKALLTHINGS’cOLLECTORSED& Unlock Free Collector’s Edition Upgrade
UNLOCKALLTHINGS Unlocks All Bonuses (Including Stage 4 parts)
============================================================================
>>>>>>>>>>>>>>>>>>>>>>> FREQUENTLY ASKED QUESTIONS <<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
Here are some frequently asked questions that I have seen asked on the
NFS:PS Message Boards, and some that have been asked via e-mail. As always,
I would be pleased to answer any questions that you would like to ask,
just ask me by mailing me at asadkk94@hotmail.com !
+-------------------------------------------------------------------+
|Q) Which is the best car in the game for each race type? |
|-------------------------------------------------------- |
|A) This is certainly the most asked question on every NFS board |
| and is possibly the hardest to answer. To be true, it is also |
| the hardest to answer. Actually, there is no ’best’ car for any |
| race mode. It depends on what suits you the most and what you best|
| play and drive in. However, here are some personal favourites: |
| |
| [GRIP] - Nissan GT-R, 911 Turbo, Ford GT, Pagani Zonda |
| [DRAG] - Toyota Supra (942 BHP), Pagani Zonda |
| [DRIFT] - Mazda RX-7 |
| [SPEED] - Lamborghini Murcielago, Porsche 911 Turbo/GT2, |
| |
| I will be adding a fully detailed section with this information |
| quite soon, keep your fingers crossed! |
+-------------------------------------------------------------------+
+-------------------------------------------------------------------+
|Q) Can one car be used for different race modes? |
|------------------------------------------------ |
| Nope, you can only use a car for one race mode. If you change |
| the mode for that car, you will lose all the blueprints you |
| made for that car. |
+-------------------------------------------------------------------+
+-------------------------------------------------------------------+
|Q) I ’m stuck in ’X’ race against ’X’ person! |
|--------------------------------------------- |
| Just e-mail me (asadkk94@hotmail.com) with your exact predicament |
| and I can provide you with useful hints and tips. |
+-------------------------------------------------------------------+
+-------------------------------------------------------------------+
|Q) What are stage four parts and how do I get them? |
|---------------------------------------------------- |
| Stage 4 Parts have the best performance stats, and can be |
| unlocked by using the ’UNLOCKALLTHINGS’ cheat code. Enter this |
| cheat in the ’Code Entry’ option in your career menu to get the |
| parts. They can also be obtained at the end of your career |
| on some of the later showdowns. |
+-------------------------------------------------------------------+
+-------------------------------------------------------------------+
|Q) Where do I enter the cheat codes? |
|--------------------------------------------- |
| Go to Main Menu, then click Career, then click on Code Entry in |
| the screen that comes up to enter the codes. |
+-------------------------------------------------------------------+
============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CREDITS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
============================================================================
- GameFAQs, for being an awesome source of information for gamers
- Kubmir, for showing me how important proper spelling and grammar is
- Need for Speed official site and game manual (controls/story)
- Wikipedia - a valuable vault of information
- Alexander, for good tips and contribution
- Sheila Clark, spelling errors and car info
- Ryan Goss, useful tips/contributions
- Ryan Scott, cheat code ’LEIPZIG’ info
- Justin, some drifting info
- YOU - for reading this guide!
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______ ______________________
___ /______ __ ______ _____________ ______ /_ __ \_( __ )
__ __ \_ / / / _ __ `/_ ___/ __ `/ __ /_ /_/ / __ |
_ /_/ / /_/ / / /_/ /_(__ )/ /_/ // /_/ / _\__, // /_/ /
/_.___/_\__, / \__,_/ /____/ \__,_/ \__,_/ /____/ \____/
/____/
(asadkk94@hotmail.com)
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All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
This guide is protected by copyright laws.
Copyright 2007 Asad Khawer. 7
----------------------------------------------------------------------------
This walkthrough reposted to TheGameReviews.com with permission of the author.
”