Health: 440
Speed: Medium
Defense: 8
Attack: 85mm Gun
75 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow
– These can be deployed from a Mechanized Division HQ. The SU-85s can cause
severe damage, but the rest of the regiment is a little too weak to be very
effective. These are probably something you might want to use early on in a
mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.
*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: PTRD 14.5 M1941
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Slow
– A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets.
*******************************************************************************
=======================
Armor Division HQ Truck
=======================
Price: 350
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
– Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Armor Division HQ
buildings.
*******************************************************************************
=============================
Armored Rocket Truck Regiment
=============================
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 108
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small
T-70 (x3):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
Rocket Truck (x2):
Health: 225
Speed: Medium
Defense: 2
Attack: 132mm Rocket #1 132mm Rocket #2
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard
132mm Rocket #3 132mm Rocket #4
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard
132mm Rocket #5
20 Explosive Damage
0.25 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
– These can only be recruited after you have the Rocket Truck technology from
the Artillery Brigade structure.
*******************************************************************************
=======================
Artillery Brigade Truck
=======================
Price: 150
Health: 500
Speed: Medium
Production: 10 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
– Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.
*******************************************************************************
=======================
Artillery Tank Regiment
=======================
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small
T-70 (x3):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
ISU-152 (x2):
Health: 330
Speed: Medium
Defense: 5
Attack: 105mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard
– An Artillery Brigade structure is required before you can recruit these
units. They are probably the most effective armored unit (generally speaking)
for the USSR. The artillery lets you slaughter infantry, and the
tank/artillery combination does fairly well against armored targets as well.
*******************************************************************************
==================
Conscript Regiment
==================
Price: 35
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Conscript (x8):
Health: 150
Speed: Medium
Defense: 0
Attack: Mosin-Nagant Model 91/30 Rifle Molotov Cocktail
8 Bullet Damage 10 Flame Damage
Rate: Medium Rate: Very Slow
Area: Small
– Very inexpensive infantry units that you can use to defend yourself if you
become desperate.
*******************************************************************************
==============
Corps HQ Truck
==============
Health: 500
Speed: Medium
Production: 12 Money, 10 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
– Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.
*******************************************************************************
======================
Engineer Brigade Truck
=====================
Price: 100
Health: 500
Speed: Medium
Production: 5 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
– Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.
*******************************************************************************
=================
Engineer Regiment
=================
Price: 75
Speed: Slow
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: Mosan-Nagant Model 91/30 Rifle Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast
– An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).
*******************************************************************************
============================
Halftrack Artillery Regiment
============================
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: SG43 Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
M3-A1 Artillery (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 76.2mm Field Gun
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
– Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.
*******************************************************************************
==================
Halftrack Regiment
==================
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: SG43 Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
– These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.
*******************************************************************************
===================
Heavy Tank Regiment
===================
Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small
IS-2 Joseph Stalin (x3):
Health: 550
Speed: Medium
Defense: 9
Attack: 122mm Gun
80 Shell Damage
Rate: Slow
Area: Small
– A Motor Pool structure and the Heavy Tanks technology from the Motor Pool
are both required before you can recruit these units. They are the heaviest
USSR unit, highly effective against armored targets. Artillery Tank Regiments
are more effective against infantry, but these will do quite well on their own.
*******************************************************************************
==========================
Infantry Division HQ Truck
==========================
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 2 Oil, 6 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
– Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Infantry Division
HQ buildings.
*******************************************************************************
=================
Infantry Regiment
=================
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
– Basic infantry unit. A couple units of these can easily deal with a tank
regiment or two if properly handled.
*******************************************************************************
=================
Infantry Supplies
=================
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
– This is what your aircraft drops if you use the Military Gear Up Special
Operation.
*******************************************************************************
===================
Light Tank Regiment
===================
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small
T-70 (x3):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
– The lightest tank unit you can have as the Soviets, deployed from an Armor
Division HQ.
*******************************************************************************
==============
Material Parts
==============
Health: 3000 (Drains constantly unti it empties, can also be attacked.)
Defense: 0
Attributes: Decaying
– This is what appears on the ground when you use the Assembly Line Special
Operation. While the parts exist, your vehicles will receive a fifteen percent
increase in health.
*******************************************************************************
============================
Mechanized Division HQ Truck
============================
Price: 300
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
– Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.
*******************************************************************************
============================
Mechanized Infantry Regiment
============================
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
T-70 (x1):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
M3-A1 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: SG43 Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
– Glorified infantry units, but when it all comes down to it, they’re too
light to be very effective. They can deal with infantry targets fairly well,
but you’ll want something else to deal with anything larger than that.
*******************************************************************************
====================
Medium Tank Regiment
====================
Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small
T-34 (x3):
Health: 440
Speed: Medium
Defense: 7
Attack: 76mm Gun
70 Shell Damage
Rate: Slow
Area: Small
– A Motor Pool structure is required before you can recruit this unit. An
improvement on the Light Tank Regiment, but you’ll still want to use something
heavier for any serious operations.
*******************************************************************************
==================
Military Equipment
==================
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
– This is what your aircraft drops when you use the Rapid Deployment Special
Operation.
*******************************************************************************
========================
Mortar Infantry Regiment
========================
Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: PPSh 41 SUbmachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
Mortar Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
– An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.
*******************************************************************************
================
Motor Pool Truck
================
Price: 125
Health: 500
Speed: Medium
Production: 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
– Motor Pool Trucks have no offensive capabilities. When deployed, they turn
into Motor Pool buildings, which alters their stats. Check the Buildings
section of this guide for more information on Motor Pool buildings.
*******************************************************************************
===============
Oil Depot Truck
===============
Price: 100
Health: 500
Speed: Medium
Production: 12 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Oil Depot Trucks have no offensive capabilities. When deployed, they turn
into Oil Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Oil Depot buildings.
*******************************************************************************
==========
Provisions
==========
Health: 1500 (Constantly depletes until it’s destroyed, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops when you use the Supply Drop Special
Operation. It will create a small supply zone while it exists.
*******************************************************************************
=======================
Recon Infantry Regiment
=======================
Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: PPSh 41 SUbmachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
- Very fast (and lightly armed) infantry units. Other than quick and
inexpensive scouts, there’s not much use for these.
*******************************************************************************
=====================
Rocket Truck Regiment
=====================
Price: 125
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small
T-70 (x1):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
Rocket Truck (x2):
Health: 225
Speed: Medium
Defense: 2
Attack: 132mm Rocket #1 132mm Rocket #2
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard
132mm Rocket #3 132mm Rocket #4
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard
132mm Rocket #5
20 Explosive Damage
0.25 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
- These can only be recruited once you have the Rocket Truck technology from
the Artillery Brigade structure.
*******************************************************************************
========
Saboteur
========
Health: 200 (Constantly decreases until Saboteur vanishes.)
Speed: Medium
Morale: 50
Attributes: Saboteur Decay, Stealthy
Defense: 5
Attack: Dynamite
1000 Flame Damage
Sabotage for 60 Seconds
-100 to Supply Range
10 Flame Damage Every Second
Rate: Very Slow
- This is what will drop from your plane when you use the Russian Sabotage
Special Operation. He can be used to destroy enemy buildings.
*******************************************************************************
========================
Sniper Infantry Regiment
========================
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Sniper (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: M-91/30 Mosin
10 Bullet Damage
+250 Extra Damage vs Infantry [Bullet]
Rate: Very Slow
- You’ll need the Sniper Rifles technology from the Corps HQ before you can
recruit these units.
*******************************************************************************
==================
Supply Depot Truck
==================
Price: 25
Health: 500
Speed: Medium
Production: None
Upkeep: None (Building does not add to your total building count)
Def. Value: 2
Attributes: Vehicles
- Supply Depot Trucks have no offensive capabilities. When deployed, they
turn into Supply Depot buildings, which alters their stats. Check the
Buildings section of this guide for more information on Supply Depot buildings.
*******************************************************************************
============
Tupolev SB-2
============
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]
- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)
*******************************************************************************
=================
Tupolev SB-2M-103
=================
Health: 300
Speed: Very Fast
Defense: 0
Attack: RS 132 Bomb #1 RS 132 Bomb #2
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
RS 132 Bomb #3 RS 132 Bomb #4
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
- These are the bombers used by your airfields. They cannot be recruited in
any other way during normal gameplay. They drop four bombs at a time, and they
will make three bomb-dropping attacks each time they’re ordered at a target.
*******************************************************************************
==============
Yakovlev Yak-3
==============
Health: 100
Speed: Very Fast
Defense: 0
Attack: 12.7mm Machine Gun
65 Bullet Damage
Rate: Very Fast
- These are the fighters that your airfield uses. They cannot be recruited
through other means during regular gameplay. (They’re also used as scouts.)
*******************************************************************************
-----------------------------------------------------------------------------
| |
| |
| 5.03) UNITS - GERMANY |
| |
| |
-----------------------------------------------------------------------------
*******************************************************************************
==========================
Airborne Division HQ Truck
==========================
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 7 Ammo, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Airborne Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Airborne Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Airborne Division
HQ buildings.
*******************************************************************************
================================
Airborne Heavy Infantry Regiment
================================
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Mortar Infantry (x1):
Health: 200
Speed: Slow
Defense: 2
Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
Airborne Machine Gun Infantry (x2):
Health: 200
Speed: Slow
Defense: 2
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
- These are deployed from an Airborne Division HQ. They’re more powerful than
standard Airborne Infantry Divisions, and for double the cost (money), they can
be air dropped anywhere on the map at any time. An Artillery Brigade structure
is required before these can be recruited or deployed.
*******************************************************************************
==========================
Airborne Infantry Regiment
==========================
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x8)
Health: 200
Speed: Slow
Defense: 2
Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
- This is a basic infantry unit deployed from an Airborne Division HQ. They
are slightly more powerful than standard infantry units, and for double the
cost (money), they can be air dropped anywhere on the map at any time.
*******************************************************************************
==============
Airfield Truck
==============
Price: 400
Health: 500
Speed: Medium
Production: None
Upkeep: 15 Ammo, 15 Oil, 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Airfield Trucks have no offensive capabilities. When deployed, they turn
into Airfield buildings, which alters their stats. Check the Buildings section
of this guide for more information on Airfield buildings.
*******************************************************************************
================
Ammo Depot Truck
================
Price: 75
Health: 500
Speed: Medium
Production: 20 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn
into Ammo Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Ammo Depot buildings.
*******************************************************************************
================================
Anti-Aircraft Halftrack Regiment
================================
Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small
SPW250/9 (x4):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 3.7cm Flak Cannon
30 Bullet Damage [Air]
Rate: Fast
- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can
be more effective than Anti-Aircraft Batteries, you should keep in mind that
they are easier to destroy and reduce your available Regiment Limit. An
Engineer Brigade structure is required before you can recruit these units.
*******************************************************************************
===========================
Anti-Aircraft Tank Regiment
===========================
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
SPW250/9 (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 3.7cm Flak Cannon
30 Bullet Damage [Air]
Rate: Fast
- These can be more effective than an Anti-Aircraft Battery if they’re handled
properly. They can put out more damage in a shorter period of time, and if
they’re in a supplied area, they can repair faster than a battery can. An
Engineer Brigade structure is required before you can recruit this unit.
*******************************************************************************
============================
Anti-Tank Halftrack Regiment
============================
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small
SPW-251 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
Jagdpanther (x2):
Health: 400
Speed: Medium
Defense: 7
Attack: 88mm Gun
90 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow
- These can be deployed from a Mechanized Division HQ. The Jagdpanthers can
cause severe damage, but the rest of the regiment is a little too weak to be
very effective. These are probably something you might want to use early on in
a mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.
*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Panzerschreck
45 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Slow
- A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets, especially with the Panzerfausts upgrade.
*******************************************************************************
=======================
Armor Division HQ Truck
=======================
Price: 350
Health: 500
Speed: Medium
Production: 15 Money, 7 Ammo, 10 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Armor Division HQ
buildings.
*******************************************************************************
=======================
Artillery Brigade Truck
=======================
Price: 150
Health: 500
Speed: Medium
Production: 15 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.
*******************************************************************************
============================
Artillery Halftrack Regiment
============================
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small
SPW-251 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
APW-251 Artillery (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 105mm Leichte FledHaubitze
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
- Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.
*******************************************************************************
=======================
Artillery Tank Regiment
=======================
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
Hummel (x2):
Health: 300
Speed: Medium
Defense: 4
Attack: 105mm Howitzer
55 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard
- An Artillery Brigade structure is required before you can recruit these
units. They are probably the most effective armored unit (generally speaking)
for Germany. The artillery lets you slaughter infantry, and the tank/artillery
combination does fairly well against armored targets as well.
*******************************************************************************
=========================
Bismarck Class Battleship
=========================
Health: 5000
Speed: Medium
Defense: 15
Production: 5 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
Attack: 15 Inch Guns (Turret 1) 15 Inch Guns (Turret 2)
100 Explosive Damage 100 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard
15 Inch Guns (Turret 3) 15 Inch Guns (Turret 4)
100 Explosive Damage 100 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard
3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate: Fast
- These battleships can cause major damage to stationary and mobile targets on
land, and they can also destroy water targets. They can deploy an infantry
unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400
Money. They’re also quite effective as a supplementary anti-aircraft defense.
*******************************************************************************
==============
Corps HQ Truck
==============
Health: 500
Speed: Medium
Production: 18 Money, 12 Ammo, 7 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.
*******************************************************************************
======================
Engineer Brigade Truck
=====================
Price: 100
Health: 500
Speed: Medium
Production: 10 Ammo, 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.
*******************************************************************************
=================
Engineer Regiment
=================
Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: Mauser 98K Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast
- An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).
*******************************************************************************
=========================
Goliath Infantry Regiment
=========================
Price: 75
Speed: Slow
Upkeep: 15 Ammo, 5 Oil, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
Goliath B1 (x2):
Health: 100
Speed: Medium
Defense: 5
Attack: Goliath Detonation
250 Shell Damage
+500 Extra Damage vs Buildings [Explosive]
Rate: Very Slow
Area: Medium
- The Goliath Remote Bomb technology is required from the Motor Pool structure
before you can recruit these units.
*******************************************************************************
==================
Halftrack Regiment
==================
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small
SPW-251 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
- These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.
*******************************************************************************
===================
Heavy Tank Regiment
===================
Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small
Panzer IV Ausf.B (x3):
Health: 500
Speed: Medium
Defense: 10
Attack: 88mm Gun
85 Shell Damage
Rate: Slow
Area: Small
- A Motor Pool structure and the Heavy Tanks technology from the Motor Pool
are both required before you can recruit these units. Artillery Tank Regiments
are generally more effective against infantry, but these will do quite well on
their own.
*******************************************************************************
=================
Heinkel He 111B-2
=================
Health: 300
Speed: Very Fast
Defense: 0
Attack: SC 50 Bomb #1 SC 50 Bomb #2
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
SC 50 Bomb #3 SC 50 Bomb #4
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
- These are the bombers used by your airfields. They cannot be recruited in
any other way during normal gameplay. They drop four bombs at a time, and they
will make three bomb-dropping attacks each time they’re ordered at a target.
*******************************************************************************
==========================
Infantry Division HQ Truck
==========================
Price: 250
Health: 500
Speed: Medium
Production: 18 Money, 7 Ammo, 3 Oil, 5 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Infantry Division
HQ buildings.
*******************************************************************************
=================
Infantry Regiment
=================
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
- Basic infantry unit. A couple units of these can easily deal with a tank
regiment or two if properly handled.
*******************************************************************************
=================
Infantry Supplies
=================
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops if you use the Military Gear Up Special
Operation.
*******************************************************************************
================
Junkers Ju-52/3m
================
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]
- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)
*******************************************************************************
========================
King Tiger Tank Regiment
========================
Price: 300
Upkeep: 20 Ammo, 25 Oil, 1 Regiment Limit
Speed: Slow
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small
King Tiger (x3):
Health: 600
Speed: Slow
Defense: 10
Attack: 88mm Gun
90 Shell Damage
Rate: Slow
Area: Small
- A Motor Pool structure, the Heavy Tanks technology, and the King Tiger Tanks
technology are all required before you can recruit these units. They are the
heaviest German unit, and they’re more than a match for any other ground unit
in the game.
*******************************************************************************
===================
Light Tank Regiment
===================
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
- The lightest tank unit you can have as the Germans, deployed from an Armor
Division HQ.
*******************************************************************************
============================
Mechanized Division HQ Truck
============================
Price: 300
Health: 500
Speed: Medium
Production: 18 Money, 7 Ammo, 8 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.
*******************************************************************************
============================
Mechanized Infantry Regiment
============================
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small
Infantry (x3):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
PZ2 (x1):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
SPW-251 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
- Glorified infantry units, but when it all comes down to it, they’re too
light to be very effective. They can deal with infantry targets fairly well,
but you’ll want something else to deal with anything larger than that.
*******************************************************************************
========================
Mechanized Tank Regiment
========================
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Vehicles
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small
SPW-251 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
- A step above Mechanized Infantry regiments I suppose, but they’re still
basically worthless against anything other than light infantry units.
*******************************************************************************
====================
Medium Tank Regiment
====================
Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small
Panzer III (x3):
Health: 400
Speed: Medium
Defense: 7
Attack: 50mm Gun
70 Shell Damage
Rate: Slow
Area: Small
- A Motor Pool structure is required before you can recruit this unit. An
improvement on the Light Tank Regiment, but you’ll still want to use something
heavier for any serious operations.
*******************************************************************************
=====================
Messerschmitt Bf 109E
=====================
Health: 100
Speed: Very Fast
Defense: 0
Attack: 7.92mm MG17 Machine Gun
75 Bullet Damage
Rate: Very Fast
- These are the fighters that your airfield uses. They cannot be recruited
through other means during regular gameplay. (They’re also used as scouts.)
*******************************************************************************
========================
Mortar Infantry Regiment
========================
Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small
Mortar Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
- An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.
*******************************************************************************
================
Motor Pool Truck
================
Price: 125
Health: 500
Speed: Medium
Production: 15 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Motor Pool Trucks have no offensive capabilities. When deployed, they turn
into Motor Pool buildings, which alters their stats. Check the Buildings
section of this guide for more information on Motor Pool buildings.
*******************************************************************************
===============
Oil Depot Truck
===============
Price: 100
Health: 500
Speed: Medium
Production: 20 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Oil Depot Trucks have no offensive capabilities. When deployed, they turn
into Oil Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Oil Depot buildings.
*******************************************************************************
==========
Provisions
==========
Health: 1500 (Constantly depletes until it’s destroyed, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops when you use the Supply Drop Special
Operation. It will create a small supply zone while it exists.
*******************************************************************************
=======================
Recon Infantry Regiment
=======================
Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
- Very fast (and lightly armed) infantry units. Other than quick and
inexpensive scouts, there’s not much use for these.
*******************************************************************************
=============
Sea Transport
=============
Health: 50
Speed: Medium
Defense: 3
Upkeep: [Same as whatever it’s transporting, it doesn’t require any of its
own supplies.]
- These are the landing craft used to land your infantry units from your
battleships. These are the same landing craft used to land your Corps HQ
trucks as well.
*******************************************************************************
==================
Supply Depot Truck
==================
Price: 25
Health: 500
Speed: Medium
Production: None
Upkeep: None (Building does not add to your total building count)
Def. Value: 2
Attributes: Vehicles
- Supply Depot Trucks have no offensive capabilities. When deployed, they
turn into Supply Depot buildings, which alters their stats. Check the
Buildings section of this guide for more information on Supply Depot buildings.
*******************************************************************************
-----------------------------------------------------------------------------
| |
| |
| 5.04) UNITS - JAPAN |
| |
| |
-----------------------------------------------------------------------------
*******************************************************************************
========================
Airborne Banzai Regiment
========================
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x6)
Health: 200
Speed: Slow
Defense: 2
Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Banzai Infantry (x4):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Explosive Charge
10 Bullet Damage 200 Shell Damage
Rate: Medium Rate: Very Slow
Area: Small
- The Banzai Infantry technology from the Artillery Brigade structure is
required before you can recruit these units. If you can get the Banzai guys
close enough to an armored regiment, they can be devastating. These units can
be paradropped anywhere on the map for double the cost (money).
*******************************************************************************
==========================
Airborne Division HQ Truck
==========================
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Airborne Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Airborne Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Airborne Division
HQ buildings.
*******************************************************************************
================================
Airborne Heavy Infantry Regiment
================================
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Mortar Infantry (x1):
Health: 200
Speed: Slow
Defense: 2
Attack: 81mm Mortar
35 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
Airborne Machine Gun Infantry (x2):
Health: 200
Speed: Slow
Defense: 2
Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small
- These are deployed from an Airborne Division HQ. They’re more powerful than
standard Airborne Infantry Divisions, and for double the cost (money), they can
be air dropped anywhere on the map at any time. An Artillery Brigade structure
is required before these can be recruited or deployed.
*******************************************************************************
==========================
Airborne Infantry Regiment
==========================
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x8)
Health: 200
Speed: Slow
Defense: 2
Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
- This is a basic infantry unit deployed from an Airborne Division HQ. They
are slightly more powerful than standard infantry units, and for double the
cost (money), they can be air dropped anywhere on the map at any time.
*******************************************************************************
==============
Airfield Truck
==============
Price: 400
Health: 500
Speed: Medium
Production: None
Upkeep: 15 Ammo, 15 Oil, 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Airfield Trucks have no offensive capabilities. When deployed, they turn
into Airfield buildings, which alters their stats. Check the Buildings section
of this guide for more information on Airfield buildings.
*******************************************************************************
================
Ammo Depot Truck
================
Price: 75
Health: 500
Speed: Medium
Production: 12 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn
into Ammo Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Ammo Depot buildings.
*******************************************************************************
================================
Anti-Aircraft Halftrack Regiment
================================
Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small
Type 1 Ho-Ki AA (x4):
Health: 200
Speed: Very Fast
Defense: 2
Attack: 75mm Flak Gun
30 Bullet Damage [Air]
Rate: Fast
- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can
be more effective than Anti-Aircraft Batteries, you should keep in mind that
they are easier to destroy and reduce your available Regiment Limit. An
Engineer Brigade structure is required before you can recruit these units.
*******************************************************************************
===========================
Anti-Aircraft Tank Regiment
===========================
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small
Kyu-Go (x3):
Health: 275
Speed: Medium
Defense: 4
Attack: 37mm Gun
40 Shell Damage
Rate: Slow
Area: Small
Type 1 Ho-Ki AA (x2):
Health: 200
Speed: Very Fast
Defense: 2
Attack: 75mm Flak Gun
30 Bullet Damage [Air]
Rate: Fast
- These can be more effective than an Anti-Aircraft Battery if they’re handled
properly. They can put out more damage in a shorter period of time, and if
they’re in a supplied area, they can repair faster than a battery can. An
Engineer Brigade structure is required before you can recruit these units.
*******************************************************************************
============================
Anti-Tank Halftrack Regiment
============================
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
Type 1 Ho-Ni (x2):
Health: 375
Speed: Medium
Defense: 6
Attack: 75mm Type 90 Gun
70 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow
- These can be deployed from a Mechanized Division HQ. The Ho-Nis can cause
severe damage, but the rest of the regiment is a little too weak to be very
effective. These are probably something you might want to use early on in a
mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.
*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 51
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 97 20mm Anti-Tank Rifle
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Slow
- A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets.
*******************************************************************************
=======================
Armor Division HQ Truck
=======================
Price: 350
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Armor HQ buildings.
*******************************************************************************
=======================
Artillery Brigade Truck
=======================
Price: 150
Health: 500
Speed: Medium
Production: 10 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.
*******************************************************************************
============================
Artillery Halftrack Regiment
============================
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
Type 1 Ho-Ki Artillery (x2):
Health: 200
Speed: Very Fast
Defense: 2
Attack: 75mm Type 38 Field Gun
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
- Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.
*******************************************************************************
=======================
Artillery Tank Regiment
=======================
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small
Type 2 Ke-To (x3):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Gun
55 Shell Damage
Rate: Slow
Area: Small
Type 4 Howitzer (x2):
Health: 300
Speed: Medium
Defense: 4
Attack: 150mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard
- An Artillery Brigade structure is required before you can recruit these
units. They are the most effective armored unit for Japan (especially since
Japan has no heavy tank regiment). The artillery lets you slaughter infantry,
and the tank/artillery combination does fairly well against armored targets as
well.
*******************************************************************************
========================
Banzai Infantry Regiment
========================
Price: 75
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Banzai (x4):
Health: 175
Speed: Medium
Defense: 1
Attack: Type 99 Rifle Explosive Charge
10 Bullet Damage 200 Shell Damage
Rate: Medium Rate: Very Slow
Area: Small
- The Banzai Infantry technology from the Artillery Brigade is required before
these can be recruited. If you can manage to get them close enough to armored
targets, they’re devastating.
*******************************************************************************
==========================
Commando Infantry Regiment
==========================
Price: 35
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 56
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x3)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small
Sniper (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Arisaka Type 38 Grenade
10 Bullet Damage 20 Explosive Damage
+250 Extra Damage vs Infantry [Bullet] Rate: Very Slow
Rate: Very Slow Area: Small
- The Sniper Rifle technology from the Corps HQ building is required before
you can recruit these units. Highly effective against infantry.
*******************************************************************************
==============
Corps HQ Truck
==============
Health: 500
Speed: Medium
Production: 12 Money, 10 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.
*******************************************************************************
======================
Engineer Brigade Truck
=====================
Price: 100
Health: 500
Speed: Medium
Production: 10 Ammo, 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.
*******************************************************************************
=================
Engineer Regiment
=================
Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 42
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Very Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 99 Rifle Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast
- An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).
*******************************************************************************
==================
Halftrack Regiment
==================
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
- These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.
*******************************************************************************
==========================
Infantry Division HQ Truck
==========================
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Infantry Division HQ
buildings.
*******************************************************************************
=================
Infantry Regiment
=================
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 52
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small
- Basic infantry unit. A couple units of these can easily deal with a tank
regiment or two if properly handled.
*******************************************************************************
===================
Light Tank Regiment
===================
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small
Kyu-Go (x4):
Health: 275
Speed: Medium
Defense: 4
Attack: 37mm Gun
40 Shell Damage
Rate: Slow
Area: Small
- These are pretty weak, so they won’t usually be much use to you. Even a few
infantry regiments can toast these easily.
*******************************************************************************
============================
Mechanized Division HQ Truck
============================
Price: 300
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.
*******************************************************************************
============================
Mechanized Infantry Regiment
============================
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 91
Attributes: Infantry, Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small
Kyu-Go (x1):
Health: 275
Speed: Medium
Defense: 4
Attack: 37mm Gun
40 Shell Damage
Rate: Slow
Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
- Glorified infantry units, but when it all comes down to it, they’re too
light to be very effective. They can deal with infantry targets fairly well,
but you’ll want something else to deal with anything larger than that.
*******************************************************************************
====================
Medium Tank Regiment
====================
Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small
Type 2 Ke-To (x4):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Gun
55 Shell Damage
Rate: Slow
Area: Small
- A Motor Pool structure is required before you can recruit this unit. An
improvement on the Light Tank Regiment, but you’ll still want to use something
heavier for any serious operations.
*******************************************************************************
==================
Military Equipment
==================
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops when you use the Rapid Deployment Special
Operation.
*******************************************************************************
=======================
Mitsubishi A6M Zero-Sen
=======================
Health: 100
Speed: Very Fast
Defense: 0
Attack: 12.7mm Ho 103 Machine Gun
85 Bullet Damage
Rate: Very Fast
- These are the fighters that your airfields and carriers use. They cannot be
recruited through other means during regular gameplay. (They’re also used as
scouts.)
*******************************************************************************
===============
Mitsubishi G4M1
===============
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]
- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)
*******************************************************************************
========================
Mortar Infantry Regiment
========================
Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 51
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small
Mortar Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar
35 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
- An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.
*******************************************************************************
================
Motor Pool Truck
================
Price: 125
Health: 500
Speed: Medium
Production: 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Motor Pool Trucks have no offensive capabilities. When deployed, they turn
into Motor Pool buildings, which alters their stats. Check the Buildings
section of this guide for more information on Motor Pool buildings.
*******************************************************************************
====================
Nakajima G8N1 Renzan
====================
Health: 300
Speed: Very Fast
Defense: 0
Attack: Type 2 Mk3 Bomb #1 Type 2 Mk3 Bomb #2
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
Type 2 Mk3 Bomb #3 Type 2 Mk3 Bomb #4
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
- These are the bombers used by your airfields and aircraft carriers. They
cannot be recruited in any other way during normal gameplay. They drop four
bombs at a time, and they will make three bomb-dropping attacks each time
they’re ordered at a target.
*******************************************************************************
===============
Oil Depot Truck
===============
Price: 100
Health: 500
Speed: Medium
Production: 12 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Oil Depot Trucks have no offensive capabilities. When deployed, they turn
into Oil Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Oil Depot buildings.
*******************************************************************************
=======================
Recon Infantry Regiment
=======================
Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 48
Attributes: Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rilfe Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Very Small
- Very fast (and lightly armed) infantry units. Other than quick and
inexpensive scouts, there’s not much use for these.
*******************************************************************************
=============
Sea Transport
=============
Health: 60
Speed: Medium
Defense: 3
Upkeep: [Same as whatever it’s transporting, it doesn’t require any of its
own supplies.]
- These are the landing craft used to land your infantry units from your
battleships. These are the same landing craft used to land your Corps HQ
trucks as well.
*******************************************************************************
=====================
Shokaku Class Carrier
=====================
Health: 3000
Speed: Medium
Defense: 10
Production: 3 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
- These aircraft carriers can launch two bombing attacks and four scouting
missions at a time when they’re fully charged. A scouting mission will cost 25
Money, and a bombing mission will cost 100 Money. Additionally, they can
launch paradrop missions for 150 Money (either Airborne Infantry or Airborne
Heavy Infantry regiments).
*******************************************************************************
==================
Supply Depot Truck
==================
Price: 25
Health: 500
Speed: Medium
Production: None
Upkeep: None (Building does not add to your total building count)
Def. Value: 2
Attributes: Vehicles
- Supply Depot Trucks have no offensive capabilities. When deployed, they
turn into Supply Depot buildings, which alters their stats. Check the
Buildings section of this guide for more information on Supply Depot buildings.
*******************************************************************************
=================
Tankette Regiment
=================
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small
Te-Ke (x4):
Health: 250
Speed: Fast
Defense: 3
Attack: 37mm Gun
40 Explosive Damage
Rate: Slow
Area: Small
- The lightest tank unit you can have as Japan, deployed from either an Armor
Division HQ or a Mechanized Division HQ. The Tankette technology from the
Motor Pool structure is required before you can recruit these units.
*******************************************************************************
=======================
Yamato Class Battleship
=======================
Health: 5000
Speed: Medium
Defense: 15
Production: 5 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
Attack: 18.1 inch Guns (Turret 1) 18.1 inch Guns (Turret 2)
120 Explosive Damage 120 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard
18.1 inch Guns (Turret 3) 18.1 inch Guns (Turret 4)
120 Explosive Damage 120 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard
3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate: Fast
- These battleships can cause major damage to stationary and mobile targets on
land, and they can also destroy water targets. They can deploy an infantry
unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400
Money. They’re also quite effective as a supplementary anti-aircraft defense.
*******************************************************************************
-----------------------------------------------------------------------------
| |
| |
| 5.05) UNITS - BRITAIN |
| |
| |
-----------------------------------------------------------------------------
*******************************************************************************
==========================
Airborne Division HQ Truck
==========================
Price: 225
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Airborne Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Airborne Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Airborne Division
HQ buildings.
*******************************************************************************
================================
Airborne Heavy Infantry Regiment
================================
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Mortar Infantry (x1):
Health: 150
Speed: Slow
Defense: 2
Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
Airborne Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 2
Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small
- These are deployed from an Airborne Division HQ. They’re more powerful than
standard Airborne Infantry Divisions, and for double the cost (money), they can
be air dropped anywhere on the map at any time. An Artillery Brigade structure
is required before these can be recruited or deployed.
*******************************************************************************
==========================
Airborne Infantry Regiment
==========================
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x8)
Health: 200
Speed: Slow
Defense: 2
Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
- This is a basic infantry unit deployed from an Airborne Division HQ. They
are slightly more powerful than standard infantry units, and for double the
cost (money), they can be air dropped anywhere on the map at any time.
*******************************************************************************
==============
Airfield Truck
==============
Price: 360
Health: 500
Speed: Medium
Production: None
Upkeep: 15 Ammo, 15 Oil, 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Airfield Trucks have no offensive capabilities. When deployed, they turn
into Airfield buildings, which alters their stats. Check the Buildings section
of this guide for more information on Airfield buildings.
*******************************************************************************
================
Ammo Depot Truck
================
Price: 70
Health: 500
Speed: Medium
Production: 12 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn
into Ammo Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Ammo Depot buildings.
*******************************************************************************
================================
Anti-Aircraft Halftrack Regiment
================================
Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles
Unit Composition:
Humber Mk1 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
M16 MGMC (x4):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 20mm Polsten Mk1
30 Bullet Damage [Air]
Rate: Fast
- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can
be more effective than Anti-Aircraft Batteries, you should keep in mind that
they are easier to destroy and reduce your available Regiment Limit. An
Engineer Brigade structure is required before you can recruit these units.
*******************************************************************************
===============================
Anti-Aircraft Infantry Regiment
===============================
Price: 60
Upkeep: 10 Ammo, 5 Oil, 1 Regiment Limit
Speed: Slow
Morale: 55
Attributes: Infantry, Vehicles
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)
Health: 200
Speed: Slow
Defense: 1
Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small
M16 MGMC (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 20mm Polsten Mk1
30 Bullet Damage [Air]
Rate: Fast
- Mobile anti-aircraft units. They can be effective if used carefully, but
you’re going to want heavier units or Anti-Aircraft Batteries for most of the
heavy defenses.
*******************************************************************************
===========================
Anti-Aircraft Tank Regiment
===========================
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
M4 Sherman Firefly (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small
M3A1 Stuart (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small
M16 MGMC (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 20mm Polsten Mk1
30 Bullet Damage [Air]
Rate: Fast
- These can be more effective than an Anti-Aircraft Battery if they’re handled
properly. They can put out more damage in a shorter period of time, and if
they’re in a supplied area, they can repair faster than a battery can. An
Engineer Brigade structure is required before you can recruit these units.
*******************************************************************************
============================
Anti-Tank Halftrack Regiment
============================
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles
Unit Composition:
Humber Mk1 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
Achilles (x2):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun
75 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow
- These can be deployed from a Mechanized Division HQ. The Achilles can cause
severe damage, but the rest of the regiment is a little too weak to be very
effective. These are probably something you might want to use early on in a
mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.
*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)
Health: 200
Speed: Slow
Defense: 1
Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: PIAT
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Very Slow
- A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets.
*******************************************************************************
=======================
Ark Royal Class Carrier
=======================
Health: 3000
Speed: Medium
Defense: 10
Production: 3 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
- These aircraft carriers can launch two bombing attacks and four scouting
missions at a time when they’re fully charged. A scouting mission will cost 25
Money, and a bombing mission will cost 100 Money. Additionally, they can
launch paradrop missions for 150 Money (either Airborne Infantry or Airborne
Heavy Infantry regiments).
*******************************************************************************
=======================
Armor Division HQ Truck
=======================
Price: 315
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Armor HQ buildings.
*******************************************************************************
=======================
Artillery Brigade Truck
=======================
Price: 135
Health: 500
Speed: Medium
Production: 10 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.
*******************************************************************************
============================
Artillery Halftrack Regiment
============================
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
Humber Mk1 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
M3-A1 Artillery (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Ordnance Q.F. 25pdr
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
- Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.
*******************************************************************************
=======================
Artillery Tank Regiment
=======================
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
M4 Sherman Firefly (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small
M3A1 Stuart (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small
M7 Priest (x2):
Health: 300
Speed: Medium
Defense: 4
Attack: 105mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard
- An Artillery Brigade structure is required before you can recruit these
units. They are probably the most effective armored unit (generally speaking)
for Britain. The artillery lets you slaughter infantry, and the tank/artillery
combination does fairly well against armored targets as well.
*******************************************************************************
====================
Avro Lancaster Mk. 1
====================
Health: 300
Speed: Very Fast
Defense: 0
Attack: Mk3 GP Bomb #1 Mk3 GP Bomb #2
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
Mk3 GP Bomb #3 Mk3 GP Bomb #4
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard
- These are the bombers used by your airfields and aircraft carriers. They
cannot be recruited in any other way during normal gameplay. They drop four
bombs at a time, and they will make three bomb-dropping attacks each time
they’re ordered at a target.
*******************************************************************************
==============
Corps HQ Truck
==============
Health: 500
Speed: Medium
Production: 12 Money, 10 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.
*******************************************************************************
=================
Douglas Dakota IV
=================
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]
- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)
*******************************************************************************
============
Economic Aid
============
Health: 1500 (Does not deplete on its own, can be attacked.)
Defense: 0
Production: 15 Ammo, 15 Oil
- This is what your transport drops on the ground when you use the Economic
Aid Special Operation. While the crates exist, you will receive fifteen ammo
and fifteen oil into your current production.
*******************************************************************************
======================
Engineer Brigade Truck
=====================
Price: 90
Health: 500
Speed: Medium
Production: 5 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.
*******************************************************************************
=================
Engineer Regiment
=================
Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: Enfield Mk1 Rifle Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast
- An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).
*******************************************************************************
===================
Flame Tank Regiment
===================
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 120
Attributes: Vehicles, Tanks
Unit Composition:
M4 Sherman Firefly (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small
M4 Sherman Flametank (x3):
Health: 400
Speed: Medium
Defense: 7
Attack: Flamethrower
30 Flame Damage
0.5 Morale Lost
Rate: Medium
Area: Small
M3A1 Stuart (x2):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small
- The Flame Tank technology from the Motor Pool structure is required before
you can recruit these units. They’re fairly effective against infantry.
*******************************************************************************
==================
Halftrack Regiment
==================
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
Humber Mk1 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
- These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.
*******************************************************************************
=======================
Heavy Infantry Regiment
=======================
Price: 80
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x3)
Health: 200
Speed: Slow
Defense: 1
Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Anti-Tank Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: PIAT
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Very Slow
Mortar Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard
Machine Gun Infantry (x3):
Health: 150
Speed: Slow
Defense: 1
Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small
- An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.
*******************************************************************************
===================
Heavy Tank Regiment
===================
Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
M4 Sherman Firefly (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small
Mk IV Churchill (x3):
Health: 500
Speed: Medium
Defense: 8
Attack: 75mm Gun
80 Shell Damage
Rate: Slow
Area: Small
- A Motor Pool structure and the Heavy Tanks technology from the Motor Pool
are both required before you can recruit these units. They are the heaviest
British unit, highly effective against armored targets. Artillery Tank
Regiments are more effective against infantry, but these will do quite well on
their own.
*******************************************************************************
==========================
Infantry Division HQ Truck
==========================
Price: 225
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Infantry Division HQ
buildings.
*******************************************************************************
=================
Infantry Regiment
=================
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6)
Health: 200
Speed: Slow
Defense: 1
Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small
- Basic infantry unit. A couple units of these can easily deal with a tank
regiment or two if properly handled.
*******************************************************************************
==============================
King George V Class Battleship
==============================
Health: 5000
Speed: Medium
Defense: 15
Production: 5 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
Attack: 14 Inch Guns (Turret 1) 14 Inch Guns (Turret 2)
100 Explosive Damage 100 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard
14 Inch Guns (Turret 3) 3.7cm Flak Cannon
100 Explosive Damage 40 Bullet Damage [Air]
1.5 Morale Lost Rate: Fast
Rate: Very Slow
Area: Large
Bombard
3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate: Fast
- These battleships can cause major damage to stationary and mobile targets on
land, and they can also destroy water targets. They can deploy an infantry
unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400
Money. They’re also quite effective as a supplementary anti-aircraft defense.
*******************************************************************************
===================
Light Tank Regiment
===================
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
M4 Sherman Firefly (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small
M3A1 Stuart (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small
- The lightest tank unit you can have as Britain, deployed from an Armor
Division HQ.
*******************************************************************************
============================
Mechanized Division HQ Truck
============================
Price: 270
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.
*******************************************************************************
============================
Mechanized Infantry Regiment
============================
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
Humber Mk1 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small
M3A1 Stuart (x1):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small
M3-A1 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small
”