Author: James Bishop
Spoony Bard 5: BioWare’s Design Iteration Through Tropes
If you have ever played one of the other BioWare RPG games, like Neverwinter Nights, Knights of the Old Republic, or Mass Effect, Dragon Age…
Dragon Age: Origins Hands-On Preview
It felt like so many game companies at this year’s E3 were aiming for the ever-coveted tween and casual audiences. So let’s be thankful for…
Spoony Bard: How I Learned to Stop Worrying and Love The Halo
In my last column, I briefly mentioned that Halo was a good example of a game that impressively managed to bring plot to the traditionally…
Spoony Bard 2: Action Games – Lose The Token Plot
The games industry seems to assume that the implied agency that comes from choosing dialogue options makes for a stronger narrative. Let me rephrase that:…
Spoony Bard 1: There’s No Such Thing as Nonlinear Narrative
Spoony Bard will be an offshoot of what interests me most in game design: the writing. Whether it be good or ghastly, hilarious or unintentionally…
The Sims 3 Video Game Review
It’s incredibly difficult to make a great game even better. What’s even more difficult, developers mustn’t screw up an already great game by changing what…