Author: Jeffrey Matulef
Challenging Conventions 12: Anticlimax is the New Climax
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 11: Playing Hard to Get
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 8: The Transparency of Mass Effect 2
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
No More Heroes 2: Desperate Struggle Review
No More Heroes 2: Desperate Struggle had one of the best guerrilla marketing campaigns that I’ve ever seen. At PAX ’09, the bathrooms were supplied…