Category: BITMAPS
BITMAPS 60: Dead Space – Best Horror Yet
Dead Space is one of those games that makes me feel warm all over – and not because of terror-induced incontinence. On one hand, it’s…
BITMAPS 59: Hidden Gaming Societies
Growing through the 80s loaded me up with a number of insecurities thanks to my constant passion for videogames. Perhaps you made it through the…
BITMAPS 58: The Fundamental Flaw in Cut Scenes
Imagine that you are in an art museum. Don’t ask me why you’re there, you just are. You move from painting to painting, taking in…
BITMAPS 57: Japan’s Superior Artistic Themes
Japanese developers are very rooted in tradition, which can be a little quizzical to us in the west. Nowhere can this be seen more plain…
BITMAPS 56: Why Prince of Persia Reviews Are Wrong
With the recent release of Price of Persia, it seems Ubisoft Montreal is starting an annual tradition of forcing reviewers to realize fundamental and upsetting…
BITMAPS 55: Games Shape Great Employees
With the exception of those born in or before the 1960s, gamers have had to endure constant nagging due to their activity. That’s not to…