Category: Challenging Conventions
Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 8: The Transparency of Mass Effect 2
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 7: Taking Stock of Mass Effect 2
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 6: The Likeable, Mass-Murdering Hero
Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…
Challenging Conventions 5: Zelda Steams Along by not Veering off the Tracks
At this column’s moniker would imply, I usually focus on a particular aspect of a game’s design and how it challenges design conventions. Not this…